TBS: KT, Art Focus 1

Hey everyone, I'm excited to introduce the "TBS KT: Art Focus" series with this post! Over the next few weeks, I'll be sharing some images that highlight the immense effort we've put into the game's graphics. As with the first TBS game, we have three main strengths: illustrations, music, and story. The same artists from the first game have covered all three areas, ensuring continuity in this "second chapter" of the game. However, this time we're adding complexity to the game mechanics, so we're not relying entirely on the artists' features. TBS KT is going to be completely different from the first TBS game, but the artistic focus remains the same. So, stay tuned for more posts in this series! [b]TBS: KT, Art Focus 1[/b] In TBS: KT, the [b]first phase[/b] of the fights take place in an isometric environment, and we've prepared modular pawns divided into the three factions of the game. The Templars are the playable faction, and one of the differences between the enemy factions is that they have cloth colors based on whether they are postulants, sergents, or knights. The [b]second phase[/b] of the fights is using the decks build around the weapons and perks of the unit, and we will show it in the future. Mounts like horses, camels, donkeys, and mixed breedings such as hinnies or mules also have different game stats, appearances and saddleclothes according to the faction. This modular system offers thousands of different combinations, allowing us to create each warrior as a unique unit with a dedicated portrait, name, background, trait, and ideal that differentiates them from other units. Each unit also has a specific deck built around the perks and weapons you've chosen for them. This aspect is incredibly important to me, and I can't wait for you to see it in action. -Riccardo [img]{STEAM_CLAN_IMAGE}/41956995/6bc2352b23e10161d17d74922811b7dafa61a75b.png[/img] [img]{STEAM_CLAN_IMAGE}/41956995/78861d95be5162a916ae19f9ce8f4bd9e05e495a.png[/img]