Luke Hughes talks Design Challenges with game critic Josh Bycer. Among the topics:
* Burden isn’t XCom WW2, but wanted to be;
* Thinking out of the box has its cons as well as pros!
* Josh: “and the most horrific thing of all: onboarding and tutorial design."
Interview with [url=https://x.com/GWBycer]@GWBycer[/url]:
[previewyoutube=Q0xfWwFgSTk;full][/previewyoutube]