Talking about Design Challenges

Luke Hughes talks Design Challenges with game critic Josh Bycer. Among the topics: * Burden isn’t XCom WW2, but wanted to be; * Thinking out of the box has its cons as well as pros! * Josh: “and the most horrific thing of all: onboarding and tutorial design." Interview with [url=https://x.com/GWBycer]@GWBycer[/url]: [previewyoutube=Q0xfWwFgSTk;full][/previewyoutube]