Taking a look at the first 30 days...

Snake Pass

Slither, coil and climb your way to the top of Haven Tor in this one of a kind physics based, puzzle platform adventure from award winning independent studio Sumo Digital!

[img]http://www.sumo-digital.com/wp-content/uploads/2017/05/gif01v2.gif[/img] Hey Everyone, It’s been a little while since we’ve dropped our last update, so now that we’re just over a month since launch, what better time than now?! Thankfully things are a little less chaotic on our end, so much so that we’ve finally had chance to sit back and take everything in for the first time. It’s honestly been so much fun to actually sit back and jump onto forums/YouTube/Twitch to hear directly from you about what love (and what you dislike) about the game. So, once again a massive thank you to each and every one of you for supporting us and Snake Pass. Your feedback means so much to us and remember, we're always listening! So, how about we take a quick look at the first 30 days of Snake Pass in stats? [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26694233/44a1f9615373e242e3b794997afdb6aad0555e3e.jpg[/img] Now sure, things have quietened down, but that’s not to say the team isn’t still hard at work, no sir-e! We’re all still committed to Snake Pass, so there’s plenty of work going on behind the scenes from upcoming patches, to quality of life changes, right through to exploring other possible avenues of getting Snake Pass into YOUR hands. Oh and there may or may not be additional content being explored too…Not that we can confirm or deny that either way. That being said, want to hear from YOU guys, THE PLAYERS, THE FANS. If we were to happen to be working on content ideas – what do *YOU* want to see us include in the game? Drop us a line in the comment section below, on our Steam forums or on our Social Media channels. That about covers it this week, we’ll have a little more to talk about real soon, including what’s coming up in our next patch! As always, ssstay tuned! - James