Tactical Assault VR v0.6.75

[h1][b]Tactical Assault VR v0.6.75[/b][/h1] [u][b]Additions:[/b][/u] • Added buttstock door breaching to Pump Action Shotgun • Added SPAS shotgun to shoulder utilities (no buttstock, no extra ammo, 8 shells only) • Added PSL Sniper Rifle (model by TastyTony) • Added Door Knocker breaching ram to Shoulder Utilities • Added Competition Timer to utilities. Choose between a 5 or 10-second countdown. • Added Tinted Goggles • Multiplayer Sandbox (beta) to Coop. Works similarly to the Room Randomizer but with more Targets! [u][b]Fixes:[/b][/u] • Fixed MK12 ejected bullet rotation • Fixed enemies seeing through door cracks in Room Randomizer • Fixed M40 Rifle not being destroyed after the player is killed • Fixed PvP team radios crossing over when switching over to defending team • Fixed Room Randomizer not showing up as selected map in the lobby [u][b]Changes:[/b][/u] • (Quest2) Oculus Username now set as player username. Quest 2 users cannot set a custom username. This will be used for future player reporting on stand-alone Quest headsets. • Cooked grenades no longer get destroyed when the player dies. They will explode normally. • Refined Avatar Animations and transitions • Prone crawling animation when moving forward and back • Changed enemies being alerted by bullets from a far distance. Bullets will only alert enemies from a max distance of 7 meters unobstructed. • Room Randomizer Enemies will not fire if their weapon is stuck within a wall • Changed the Enemy's movement speed in Room Randomizer. Enemies move at a slower speed when searching for the player. • (PvP) Players can now hit, injure, and kill each other with the sledgehammer, door knocker, bottom of the shield, and buttstocks. Yes...sledgehammer, Door Knocker and knife fights just got real. • Increased enemy accuracy • Added Enemy Ai scanning state. After taking cover, the enemy will look around for a few seconds before moving and searching for the player. • Changed how cosmetic (3d model) NVG is selected. NVG cosmetics are only visible by selecting a helmet (Avatar Customization Menu > Headwear selection) with night vision attached (Dual or Quad). NVG cosmetic will only appear (for all headwear selections) when the player turns on their Night Vision. ex. Choosing a hat will not show NVG unless it is turned on. • Multiplayer weapons are now properly attached to the Network Avatar's hands. No more jittery weapon movement when players move around. (Improved helmet cam footage for other players). [u][b]Improvements:[/b][/u] • Improvements to the Bipod system • Improved Door animation response when enemies pass through doors • Improved grenade explosion hit detection to prevent raycasts from bleeding through walls (typically killing hostages in other rooms). • Improvements to Shotgun Pumping Action • Improvements to 2-handed primary weapon hold https://www.youtube.com/watch?v=ZCSZpFQnA5U