Synergy Cores, Avatars, QoL improvements and lots of new items!

Nexomon: Extinction

Nexomon: Extinction is a return to classic monster catching games, with a brand new story, eccentric characters and over 300 unique Nexomon to trap, tame and evolve.

Hello tamers! A lot has changed since the previous post. These few days we've focused on bringing in lots of quality-of-life improvements and a bunch of new avatars. You can check the changes below, but we also wanted to talk about one important update to your gameplay experience: [h3]Synergy Cores[/h3] These new and expensive cores act similarly to EXP Shares. Equipping them to a Nexomon will let them copy a % of the EXP earned by all other team members without having to fight. What's more, if the other members are using EXP Cores, the Synergy Core will actually include that in its equation! A few of these cores have been placed in chests near the orphanage to help new players familiarize themselves with this highly requested item. But crafting them is not easy, and you'll need plenty of shards of every type. Fortunately we also added new items such as the Ultra Pickaxe and Mining Goggles which will boost you in that regard. The other relatively large change is the fact that we moved the points in the story in which evolved monsters start appearing. The "tier-2" monsters were showing up as soon as you finished the Hostages mission, and the "tier-3" right after saving Ignitia. It seems both points were premature. So we've moved the "tier-2" trigger to saving Ignitia, and the "tier-3" to the completion of the Drake Isles chapter. However, tamers may continue using evolved forms early on, as it was deemed acceptable and beneficial for the game's difficulty. [h3]New features[/h3] [list] [*]You can now sprint by holding the "cancel" button (L for keyboards, B for Xbox, Circle for PS4). [*]It is now possible to sort all Storage Groups at once, which is useful for those trying to build something like a living dex. Simply use the Sort shortcut from the Homepage instead of inside a Group. [*]You can now unequip all cores from the Team menu (L3/Minus button) while a Nexomon is selected. [*][strike]Himalayan Salt[/strike] Crystals have begun growing in some remote areas. Breaking them will restore your party (saving a trip to the medic, which is useful early game), but they are relatively scarce and can take 15-20 minutes to respawn. [*]The evolution level now appears in the database info window. [*]It is now possible to cancel an evolution by pressing the Back button and confirming. [*]You can now command your Nexomon to rest during battle with the RS/R3 button. This restores 15 stamina. [/list] [h3]New Items[/h3] [list] [*]Synergy Cores implemented. They will copy a % of the EXP received by the other team members. There are three tiers: 8% / 16% / 25%. [*]Added "Running Shoes" item. Having it in your inventory will guarantee fleeing from battles. Note that this is unrelated to the sprinting function, which you can already do. [*]Added Ultra Pickaxe item, which can yield 1-3 shards. [*]Added Mining Goggles item, which lowers the shard respawn timer to 10-15 min (from 15-20 min). [*]Added "Healthy Charm" items. For each charm, the party is restored by +3% HP per battle won. Only three charms exist via chests. [*]Added "Workout Charm" items. For each charm, the party is restored by +3% Stamina per battle won. Only three charms exist via chests. [*]Added "Cosmic Charm" items. For each charm, the cosmic odds improve by 50 points. Only five charms exist via chests. Therefore the new best possible cosmic chance is 1/1607 if you are lategame, own every monster and own all five charms. [*]All of the new items can be found in chests. Synergy Cores are crafted in Bonnie's lab. [/list] [h3]Changes & Improvements[/h3] [list] [*]Status effects should now be cleared when a Nexomon faints. [*]The "trigger" for tier-2 monsters has been moved from the Hostages mission to Saving Ignitia. [*]The "trigger" for tier-3 monsters has been moved from Saving Ignitia to completing the Drake Isles chapter. [*]Rolled back to the original skill learning system (not cyclic anymore). [*]Added a Skill Master NPC at various locations. She will let you relearn any unlocked skills for a fixed coin fee. [*]A few Synergy Cores have been added via chests earlygame to familiarize new players with this new item that's apparently highly requested. [*]Significantly improved apparition rates of wild Tyrants, Extincts and Wardens. Sampling a few areas the odds for each is now close to 2-3%. [*]Added 10 new avatars to pick from. [*]The rarity of a monster now appears during battle. [*]Your starter can now be cosmic. Same rate as the wild monsters. [*]A new tamer was added (Youtuber 'Sacred') in Drake Isles as we had promised to have him in the game. Players who already unlocked the beat-all-tamers achievements aren't affected. [*]Tamers that have been beaten once won't trigger again on sight. Exception: bandits from the Frozen Tundra. [*]The southern Laterian prison guard will now face north as his line of sight seemed confusing. [/list] [h3]Bug Fixes[/h3] [list] [*]Fixed an issue with Spanish LATAM during an endgame scene that could freeze the screen in Drake Isles. [*]Fixed grasses by the desert ruins, which had no encounters. [*]Fixed a visual glitch in the database showing the "release" button overlapping the Nexomon's cores. [*]Fixed various Cosmic models that were still using the regular textures, such as Reptomotor or Bomblasta. [*]Fixed an area in Haunted Woods that could not be accessed. It is now possible to explore using the Wind power. [*]Fixed "Green Sphere" which was not restoring Stamina. [*]Fixed a dialogue message when rematching a tamer girl in the Haunted Woods. [*]Fixed the exit in a frozen cave in Ignitia, which was spawning the player too far away. [*]Fixed "Psy Field" skill, which was not inflicting Paralyze. [*]Fixed a few monster description typos, such as Moonline's and Starckal's. [*]Disabled Russian from being activated when the system settings are set to Russian. This language is not fully supported yet - will default to English instead. [*]Fixed the rewards in "The Middleman" quest which were incorrect. [*]The issue with "stuck" character portraits (e.g. Cooper) might be fixed now. [/list] [h3]About Skills...[/h3] Due to the back-and-forth we've had with the skill learning system, it won't be surprising if the game prompts you to learn a skill that you've already seen before, or that you already have equipped. There wasn't a smooth way to perform this transition for existing players - however, if you need any skill adjustments, just speak to the Skill Master that can be found in various cities. She will help you learn previous skills. As always, drop by our Discord server and help us shape the future of the game with your feedback! https://discord.gg/bs659QD -JVemon