Sweet Transit 1.0 | Patch One Changelog

Sweet Transit

Sweet Transit is a unique city builder where the railway is king. Build and automate the dream supply chain for your citizens, giving them all they need to expand quaint villages into bustling cities. Progress from steam power to diesel and beyond in this advanced train-driven experience.

Hey everyone! We've pushed a new build live on Steam, focused on addressing various bugs and issues that surfaced with 1.0. Thank you for your support! We hope you're enjoying the launch of Sweet Transit. 🫡 [h3]Bugfixes:[/h3] [list] [*] Fixed couriers not walking back after delivering goods [*] Fixed trains no fuel problems not registering on load [*] Fixed roads not connecting correctly in blueprint mode [*] Fixed a crash when blueprinting and using undo/redo with stations with multiple bridges [*] Fixed walkers animation direction jitter [*] Fixed a crash when having two same destination in a route and train selected with that route [*] Fixed railway tutorial bridge part auto completes [*] Fixed blueprints tutorial showing landfill mode instead of blueprints mode [*] Fixed settlement multi storage structures not showing all courier arrows in some cases [*] Fixed remove rail signals entering general remove mode if it was used in the past [*] Fixed being able to duplicate train wagons and exceed the train depot length [*] Fixed copy requirement not updating signal light colors [*] Fixed copy requirement not updating signal segments while in play mode [*] Fixed attractiveness tooltips not showing correct decimal values [*] Fixed unlocks tab size flickering [*] Fixed a crash when redoing roads below bridges [*] Fixed game freeze when redoing bridges [/list] [h3]Changes:[/h3] [list] [*] Updated individual goods wiki [*] Updated individual workers wiki [*] Improved build data grid visualization to show build bounds for structures [*] Increased bonus goods priority for couriers when they are needed at a production facility [/list]