Japan's take on classic Commodore 64/Amiga action-adventure games. NOT a Metroidvania. Use your wits and your weapons to discover an ancient secret and gain your redemption. Art and music by Japanese legends of console gaming.
Hi everyone. You may have noticed that we have a new patch rolled out that has changed and improved the game. Most of the things in this update are a result of YOUR amazing feedback. Be proud! This is the official Survival Mode update! Read on to hear about new modes and a contest where you can win Steam Gift Cards!
"What is survival mode?" you might ask. It's a new mode available along two others (Speedrun Mode and Hard Mode) in the update, along with a host of fixes and improvements, but I'm getting ahead of myself.
-Select "New Game" and then "Survival Mode" from the main menu. The rules are simple:
1. You have a limited amount of time to beat the randomly chosen room.
2. Killing enemies adds time to the clock. (Killing multiple enemies results in a combo that increases your score.)
3. Each room has an exit you must find and unlock before time runs out.
4. If you make it out of the room, you are awarded cash based on your performance.
5. Buy upgrades and ammo with cash to prepare for the next room.
6. How long can you survive and how high can you score?!
Now, we will be adding leaderboard support soon, but until November 13th we want to hear YOUR feedback on Survival Mode. What would you like to see added? What do you think needs fixing? This is your chance to make a real impact on game development!
You'll also want to practice Survival Mode, too!
On November 16th, we'll be rolling out a contest in the Exile's End community on Steam and some partner websites to win ACTUAL Steam Gift cards based on your Survival Mode scores. Details are forthcoming but we have over US$3000 to award!
Patch Notes:
Added survival mode
Added hard mode and dedicated speedrun mode (locked until game completed once)
Added onscreen indication when fast-forwarding through an in-game cutscene.
Added support for Russian language - translation coming soon!
Changed default controller button for map screen to be more obvious ("Back" button)
Offscreen enemies can no longer be shot, and will not shoot at player until onscreen
Various minor graphical fixes and improvements
Several menu/UI fixes, and renamed some menu items to be more clear
Various minor map and collision fixes
Fixed some typos in a couple of the secret messages
Added a new "quick grenade" action - defaults to Left Shift / Controller Button Y
Increased invulnerability duration after player is hit, and indicate it visually
Improved some unfair enemy spawn locations
Collected upgrades are displayed on the map screen
Added a hint on how to leave the base
Added a hint about looking down to avoid fall damage in the beginning of the game
Various enemy AI fixes
Grenades now explode immediately on contact with an enemy
Reduced the delay before grenades explode after thrown
All secret walls have at least a subtle visible difference to the surrounding walls
Fixed some problems with room layouts that could be exploited to easily defeat bosses
Fixed some sound glitches
Fixed broken collision area when leaving a secret room in the Royal Baths area
Made the explosion effect look a bit better when it happens above the ground
Made some difficult jumps a bit easier
Simplified confusing behaviour with the pair of rocks in the first cave. Now they always respawn, not just when you are not currently holding any rocks.
Fixed bug causing rocks and first aid kits to be collected even when you are already holding the maximum amount
Fixed a bug causing enemies to sometimes drop grenade launcher ammo before they player has found it
Clearly indicate the current charge level of the charge shot gun in the UI
Fixed a couple of player animation glitches
Added a sound effect for text in the cutscenes