Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
[h1]Support the Developers[/h1]
[img]{STEAM_CLAN_IMAGE}/28304711/0c0e4e060e300dcd8ca59db52e93c183b69f47d1.png[/img]
We frequently get asked by the community how they can further support the development of Stationeers. We've decided to add three superficial Support the Developer DLCs. We picked bobble heads as the simple "thank you" item to our players who want to further support our team. These 3 figurines can be mounted to appliance benches. and do nothing... except wobble after bopping their heads when you walk past.
https://store.steampowered.com/app/3166330
https://store.steampowered.com/app/3196210
https://store.steampowered.com/app/3196220
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[h1]Passive Vent (Valve)[/h1]
We've added a new type of passive vent with a built-in valve. Not only does this cut down slightly on complexity of a common use case of valves and passive vents, but it also means that when you close the valve the network is truly isolated at the passive vent instead of the isolation happening within closed pipes. We dont normally combine device functionality, but this singular mash up was requested enough, and provides solid utility to justify its existence.
[img]{STEAM_CLAN_IMAGE}/28304711/e3fc29ed7726daefe85574d59ec70b64b5b994a6.png[/img]
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[h1]New Locked Branch[/h1]
There is a new Steam Branch is called 'preterrain - pre-terrain rework update'.
We have some big new changes coming to Stationeers' terrain and atmospheric systems. This work does mean that there will be disruption to saves and mods. This branch exists to allow people to go back to play older saves.
Some mods will be broken with this update due to some low-level data changes that, in the long run, will improve authoring of worlds both for us and modders alike. Saves on un-modded worlds should be un-affected for now, however it is likely that some save may break in the future.
Please be patient with us as we work on these new systems. Once we're done there will be a much greater range of cool stuff we can do with worlds.
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[h1]Your support makes these updates possible[/h1]
https://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/
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[h2]Change Log v0.2.5218.23679[/h2]
[list]
[*] Fixed chemistry station sliding drawer being on the wrong layer.
[*] Fixed inverse kinematics being applied to offline players. This was the reason for players looking in weird directions when offline
[*] Fixed cargo larry could take growing plants out of trays. Restricted cargo larry from interacting with plant slots.
[*] Fixed fire extinguisher triggering when picking it up out of a locker. This will also stop tools triggering when holding them in your active hand and clicking on an interactable.
[*] Changed Mars World setting to use new GlobalAtmosphereData format for global Temperature and composition.
[*] Added new WIP WorldSetting Imgui window for testing changes to global temperature curve and global composition in real time.
[*] Changed Authoring format for Global Atmosphere Composition and Temperature in WorldSetting. The previous version will remain compatible for now. This is being done to provide a framework for other gameplay elements to easily impact global temperature. (notably Solar Radiation variance over the year)
[*] Added prototype Block out meshes for future content.
[*] Changed moved some more Imgui calls inside !RW_SERVER defines.
[*] Changed updated WorldSettings to use new GlobalAtmosphere authoring format.
[*] Removed references to a number of deprecated systems in the worldSettings classes.
[*] Changed Interim Commit of Big CleanUp of WorldSetting.cs to remove a lot of data duplication and confusion around where the worldSettings data is stored.
[*] Fixed Storm temperature change is now hooked into the new worldTemperature system.
[*] Changed Improved authoring formatting for Storms in WorldSettingData and exposed some additional variables.
[*] Updated WeatherEvent in WorldSettings.xml to the new format.
[*] Added SolarRadiationTemperatureOffset curve to Mars. Mars will now be a little colder during the day when it is at its furthest point from the sun.
[*] Added SolarRadiationTemperatureOffset to worldSetting in the Global Atmosphere Data element. This allows world author to offset the global temperature at day or night based on the distance from the sun.
[*] Added 2nd pass on IMGui worldsetting tool.
[*] Fixed advanced composter can't be activated by clients.
[*] Changed Vulcan day temperatures get a lot hotter (around 1000 degreesC) when its elliptic orbit brings it in close to the Blackhole. This aligns with the local winter at the players latitude. In winter the days will still be very short but it will get extra hot for a few minutes due to the massive increase in solar radiation from being so close to the sun.
[*] Added Tools to world setting imgui window to edit ghg curves.
[*] Added GHG Index Curves for global atmosphere gasses.
[*] Tweaked position and blueprint for a future asset.
[*] Updated names of future assets in english.xml.
[*] Tweaked collider arrangement for future asset.
[*] Added Passive Vent (Valve).
[*] Changed Global TemperatureOffsetData now eases between day and night values (sine curve ease, previously used lerp)
[*] Changed Reauthored Mars Global Temperature Curves to include GHG Index and Atmospheric Density curves.
[*] Added Temperature Offset curves for GHGIndex and Atmospheric density to Global Temperature Calculation.
[*] Fixed Passive Vent Valve so that it can be interacted with via the RoboticArmDockAtmos
[*] Fixed issue with DLC detection
[*] Changed name of pipe cowl to Passive Vent (Pipe Valve)
[/list]