SUPERHOT: MIND CONTROL DELETE | Launch day!

SUPERHOT: MIND CONTROL DELETE

The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.

Today’s the day! 2020 is a crazy year to live, let alone release a game. The past few months have been tough for everyone but there are always brighter moments amongst even the darkest ones. Fortunately, hopefully, this is one of those brighter days. After over 3 years of development we’ve finally reached the finish line. Reaching this milestone wouldn’t be possible without you all. Maybe we are repeating ourselves but that's a simple truth. You pushed us forward and carried us here. You encouraged and gave insights during this marathon of a development. Here we are then, Ladies and Gents! SUPERHOT: MIND CONTROL DELETE has been released! [previewyoutube=rFAqvOASQrs;full][/previewyoutube] [h2]What comes with this update[/h2] SUPERHOT: MIND CONTROL DELETE began as a tiny project, meant as free DLC for owners of SUPERHOT – a love letter to the fans who both supported us and craved even more SUPERHOT gameplay. During the development of MCD we’ added, we tweaked, we explored and redesigned many things from scratch. We’ve never compromised on quality so our tiny little DLC grew into the full, standalone game that is SUPERHOT: MIND CONTROL DELETE. The game has changed. A lot of time has passed between the last MIND CONTROL DELETE update and the final release version. We have tweaked, improved and removed tons from the game. There is no point to go into detail (there’s just too much to talk about) but if you need to know MORE there is a lengthy changelog at the end of this post. [img]{STEAM_CLAN_IMAGE}/31387534/421520cfd267891f7705b28b925cd69bd576847d.jpg[/img] Amongst general tweaks and improvements, you might have noticed that you now have an option to pause the game. This might not sound like much but just wait and reach final stages of the game. You will be more than happy to have this option ;) Without getting into spoilers, we’ve also changed some of the more hmmm “hidden” parts of gameplay. There is slightly tweaked access to them so that even the hardiest of MCD veteran players will have a fresh challenge. A lot of love has been shown to replays. They run smoother than ever. You can share them without a hassle on socials. There is even a special secret photo mode but it’s a secret so let’s not spoil the fun. Along the way, we've also added achievements to fulfil your progress hunting needs. Visually speaking the game went through an overhaul. Our Art Director went to town and relit the levels, improved shaders and rebaked every single lightmap. The game looks and performs better than ever. Check out the changelog at the end of this post for further details. [img]{STEAM_CLAN_IMAGE}/31387534/4d86393da272b2e39d8496321379a514d157d127.jpg[/img] [h2]SUPERHOT/MCD Bundle Sale[/h2] If for some unfortunate reason you missed the boat and didn’t get MCD for free, we've prepared deep discounted bundles for y'all. Sales will run until July 23rd. [img]https://steamuserimages-a.akamaihd.net/ugc/769490912701363627/67671306464A3A90878AF840E520337AB9FDE8B5/[/img] [h2]Wreak havoc and look good while at it[/h2] In celebration of the release, we have also prepared a chance to showcase your skills and win some serious MCD swag. [img]{STEAM_CLAN_IMAGE}/31387534/9d436e2357b6ca5709bb41fe776b54e2383497d2.jpg[/img] The rules are simple: record your absolute best while playing MCD, then post your in-game recorded replay on Twitter with #MINDCONTROLDELETE #MCDCOMPETITION and @SUPERHOTTHEGAME. 10 most mind-blowing gameplays win. Good luck. We look forward to reviewing your attempts to wreak havoc and look good while doing it. Competition will be announced on our Twitter. Stay tuned. [h2]MCD AMA[/h2] After more than 3 years of waiting for the launch of MCD you probably have a ton of questions for us. Next week we will run an AMA via r/IAmA/ on Reddit with our game directors, art director and lead engineer. You will have the chance to ask all those uncomfortable personal questions you always wanted to ask. See how the sausage is made. Get a definitive answer on when MCD is gonna be ported for smart fridges or simply say hi. This will be the time for all that and more. We will give you an exact time and date of AMA once we confirm everything. See you soon. [img]{STEAM_CLAN_IMAGE}/31387534/a031ccdac594657c8ba80c012e983ce1469ad3c8.jpg[/img] [h2]Post launch FAQ[/h2] [b]What happens if I buy SUPERHOT now? [/b] If you buy SUPERHOT now, you have the option of buying just SUPERHOT or getting the full experience and buying bundled SUPERHOT and SUPERHOT: MIND CONTROL DELETE together at a lower price. MCD is no longer being gifted to new purchases of SUPERHOT. [b]Any plans for new games?[/b] Not right now. At the moment we concentrate on bug fixing and maintenance of MCD. [b]I was an Early Access supporter and I am not in credits![/b] Are you sure you have filled in the form? If you did, we will try and add you to the credits in an upcoming patch. If you haven’t filled your name yet, please do so over [url=https://superhotgame.com/more-thanks-always-more/]here[/url]. Got more questions? Head over to our [url=https://superhotgame.com/mcd-faq/]FAQ[/url]. [h2]Changelog[/h2] [b]General[/b] [list] [*] Added translations to various languages [*] Added achievements [*] Performance optimizations in normal runs and endless [*] Added a pause screen [*] More stable save system [*] A ton of fixes on colliders (on levels and items) [*] Better sensitivity of gamepad controls [/list] [b]Content[/b] [list] [*] Added missing floors of the map [*] Reworked most of the hidden areas [*] Reworked tutorial levels for most hacks [/list] [b]Gameplay balance[/b] [list] [*] Restored +5HP to MORE.core [*] Buffed core hacks [*] Fixed glitches with hack pool [*] Nerfed killheal hack [*] Buffed super punch [*] Buffed super throws [*] Better navmesh placement [*] Changes in concrete enemies reactions to attacks [*] Changes in exploding enemies reactions to attacks [*] Changes in certain enemies reactions to attacks [*] You can’t catch a katana thrown by a certain enemy [*] Changed the distance of charge of a certain enemy [*] Changed the system of hot switching of a certain enemy [*] Overhauled the difficulty curve of the entire game [/list] [b]Story[/b] [list] [*] Changed texts in most of the game [*] Changed most story levels visuals and pacing [*] Changed ending credits [*] Changed ENDURANCE.core to MORE.core [/list] [b]Visuals[/b] [list] [*] Almost every single thing was either changed or polished, be it a model, a level, a shader or an effect [/list] [b]Replays[/b] [list] [*] Replays are now an „opt-out” option [*] Fixed numerous bugs [*] Increased the smoothness of replays [*] Added post process effects to replays [*] Performance optimizations [*] Changed controls for gamepads [*] Added a secret photo mode (but that’s secret so hush-hush) [/list] [b]Sound and music[/b] [list] [*] Overhaul of most sound effects on levels [*] Overhaul of most sound effects in UI [*] Changes to some music tracks [*] Changed the way music on Disco is being played [/list] And a ton [b]MORE[/b], we weren't keeping tabs really. What’s next? That is absolutely up to you guys. Should you still feel hungry for [b]MORE[/b] after finishing MCD, let us know. Tweet it out. Voice your needs on Reddit. Tell everyone how much you liked the game but you still need [b]MORE[/b]. You do that and MORE will come. Have fun, SUPERHOT Team