Super Baby 2 is now available & Patch Note 1.26

DRAGON BALL FighterZ

DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.

The Ultimate Malign Being, [b]Super Baby 2[/b], now comes to [b]DRAGON BALL FighterZ[/b]! This content includes: [list] [*]Super Baby 2 as a new playable character [*]5 alternative colors for his outfit [*]Super Baby 2 Lobby Avatar [*]Super Baby 2 Z Stamp [/list] [previewyoutube=3pe1nvTTt7o;full][/previewyoutube] Please find the [b]Patch 1.26[/b] Battle Adjustments. Characters and specific changes are detailed below. [h3]Vegeta[/h3] Energy Cutter no longer hits the same opponent multiple times under certain conditions. [h3]Gotenks[/h3] Fixed an issue in which damage scaling would not apply to any attack canceled into after Miracle Super Punch or Great Special Rolling Kick. [h3]Cell[/h3] Fixed an issue in which it was difficult to perform a Super Attack after standing light attack: follow-up 2. [h3]Piccolo[/h3] Fixed an issue in which it was difficult to land a standing unique attack against some characters while they are in the air. [h3]Master Roshi[/h3] [list] [*]Fixed an issue in which the opponent would lock up when Master Roshi canceled their attack with Lullaby Fist. [*]Fixed an issue in which the K.O. animation for Evil Containment Wave would not play correctly under certain conditions. [*]Made it easier to perform an Ultimate Z Change from Turtle Hermit Extraordinaire. [*]Reduced invincibility time for Martial Spirit and Z Assist (B Type). [*]Lengthened start-up of the 2nd hit of Z Assist (B Type) when the attack does not hit the opponent's main character. [*]Start-up for Z Assist (B Type) no longer speeds up when Master Roshi is hit by the opponent's attack before start-up. [/list] [h3]Hit[/h3] Fixed an issue in which Direct Hit would not land against some characters who are in a wall bounce. [h3]Goku (Ultra Instinct)[/h3] Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct. [h3]Captain Ginyu[/h3] Fixed an issue in which the Ki gauge would increase from Z Assist (B Type). [h3]Android 21[/h3] Fixed an issue in which heavy Hors d'Oeuvre Stab could not be performed with half a Ki gauge bar when it links from some absorbed Special Moves. [h3]Bardock[/h3] Fixed an issue in which the timing at which an Ultimate Z Change is no longer possible during the mid-air version of Saiyan Spirit differed from the grounded version. [h3]Goku (SSGSS)[/h3] Fixed an issue in which the Ki gauge would increase from Super God Shock Flash (Heavy). https://store.steampowered.com/app/1248434/DRAGON_BALL_FIGHTERZ__FighterZ_Pass_3/?curator_clanid=31001248