DRAGON BALL FighterZ is born from what makes the DRAGON BALL series so loved and famous: endless spectacular fights with its all-powerful fighters.
The Ultimate Malign Being, [b]Super Baby 2[/b], now comes to [b]DRAGON BALL FighterZ[/b]!
This content includes:
[list]
[*]Super Baby 2 as a new playable character
[*]5 alternative colors for his outfit
[*]Super Baby 2 Lobby Avatar
[*]Super Baby 2 Z Stamp
[/list]
[previewyoutube=3pe1nvTTt7o;full][/previewyoutube]
Please find the [b]Patch 1.26[/b] Battle Adjustments. Characters and specific changes are detailed below.
[h3]Vegeta[/h3]
Energy Cutter no longer hits the same opponent multiple times under certain conditions.
[h3]Gotenks[/h3]
Fixed an issue in which damage scaling would not apply to any attack canceled into after Miracle Super Punch or Great Special Rolling Kick.
[h3]Cell[/h3]
Fixed an issue in which it was difficult to perform a Super Attack after standing light attack: follow-up 2.
[h3]Piccolo[/h3]
Fixed an issue in which it was difficult to land a standing unique attack against some characters while they are in the air.
[h3]Master Roshi[/h3]
[list]
[*]Fixed an issue in which the opponent would lock up when Master Roshi canceled their attack with Lullaby Fist.
[*]Fixed an issue in which the K.O. animation for Evil Containment Wave would not play correctly under certain conditions.
[*]Made it easier to perform an Ultimate Z Change from Turtle Hermit Extraordinaire.
[*]Reduced invincibility time for Martial Spirit and Z Assist (B Type).
[*]Lengthened start-up of the 2nd hit of Z Assist (B Type) when the attack does not hit the opponent's main character.
[*]Start-up for Z Assist (B Type) no longer speeds up when Master Roshi is hit by the opponent's attack before start-up.
[/list]
[h3]Hit[/h3]
Fixed an issue in which Direct Hit would not land against some characters who are in a wall bounce.
[h3]Goku (Ultra Instinct)[/h3]
Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct.
[h3]Captain Ginyu[/h3]
Fixed an issue in which the Ki gauge would increase from Z Assist (B Type).
[h3]Android 21[/h3]
Fixed an issue in which heavy Hors d'Oeuvre Stab could not be performed with half a Ki gauge bar when it links from some absorbed Special Moves.
[h3]Bardock[/h3]
Fixed an issue in which the timing at which an Ultimate Z Change is no longer possible during the mid-air version of Saiyan Spirit differed from the grounded version.
[h3]Goku (SSGSS)[/h3]
Fixed an issue in which the Ki gauge would increase from Super God Shock Flash (Heavy).
https://store.steampowered.com/app/1248434/DRAGON_BALL_FIGHTERZ__FighterZ_Pass_3/?curator_clanid=31001248