Adapt or Perish has seen many significant improvements since release:
[list]
[*] Increased unit intelligence by adding "Overkill" consideration
[*] Additional late game challenges beyond just stronger enemies (more aggressive AI & more varied enemy unit generation)
[*] Virtual Reality improvements, like SteamVR keyboard integration & UI hiding
[*] Sight recalculation, so units better utilize the exact sight value paid for
[*] Important balancing & exploit patches
[*] Bugfixes
[/list]
Want to chat about Adapt or Perish, new development projects & previous games? Come join the Phr00t's Software Discord @ https://discord.gg/gqZRTkk