Substance Painter 2017.4.1 hotfix release

Substance Painter 2018

Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality.

A new hotfix release is now available for Substance Painter. [b]Important: Several common crashes experienced by AMD Radeon users can be fixed by updating the Radeon driver to the latest Adrenalin release from AMD.[/b] [b]Changes[/b] [list] [*] [Scripting] Export mesh through the scripting API [*] [Import] Disable import of unsupported mesh file format (allow only obj, fbx, dae, ply) [*] [Log] Indicate more precisely the TDR issue in the log file [/list] [b]Fixes[/b] [list] [*] Crash if application is closed before resources crawling has finished [*] Crash when opening projects with Smudge/Clone tool [*] Crash when using redo after an undo of a Shader change in Viewer Settings [*] [Engine] Texturing differs between Painter 2017.2 and 2017.4 [*] [Viewport] Picking on an ID map from an instance samples the wrong color [*] [Export] Crash when exporting an invalid normal or occlusion texture [*] [Export] PSD files have their groups locked when opened in Photoshop CS6 [*] [Plugin] Photoshop plugin ignores channel selection and always export everything [*] [Layers] Anchors break when copy/pasted across Texture Sets [*] [Layers] Some anchor's references cannot be restored if broken [*] [Shader] pbr-coated secondary roughness parameter is broken [*] [Steam] Version checker pop-up shouldn't be visible at launch [/list]