Become a delivery van driver. The best in the world. Take part in internationally renowned delivery van driving championships. Shoot your parcels (on time) into customer's homes like a marksman while performing gravity-defying stunts and being chased by god knows what.
Next Fest June 2024 has just started!
As participants, we've prepared a whopper of a demo update for this occasion!
[h1]Some of the main points:[/h1]
[list]
[*]new languages! Portuguese, Brazilian Portuguese and French!
[*]improved difficulty balance!
[*]added vehicle relative steering! (keyboard & mouse players should like this one!)
[*]lotsa bugfixes!
[/list]
[h1]Here's the full changelog:[/h1]
[b]General changes:[/b]
[list]
[*] New: Last resort ticket mechanic - if you have only 1 ticket left you will never drop to 0 if you every time finish all the tasks during the match
[*] Vehicles are now little wobbly in the garage and main menu to give them more character.
[*] Character limit increased to 32 (for longer names width of label will be automatically adjusted).
[*] Player's vehicle is now incomparably more stable while destroying objects like trees, market stalls, fruit boxes, fences etc.
[*] Player can now score stunts from arena's initial jump.
[*] Now rotation speed is slowly decreasing after crash to reduce a "fast spinning vehicle" effect.
[*] Removed collider from ceiling on the tutorial map.
[*] New music track
[/list]
[b]Tutorial and onboarding:[/b]
[list]
[*] New: Add quick tutorial (on the side menu) to explain in-game progression mechanics
[*] New: Random small quick tips on the post-match screen (to learn players about indirect mechanics and strategies).
[*] New: Pause menu now displays control scheme for mouse+keyboard too.
[/list]
[b]Accessibility:[/b]
[list]
[*] New: Setting to toggle inverted camera
[*] New: Experimental user setting - vehicle relative steering
[*] New: Experimental user setting - keeping camera always behind player's vehicle
[*] New: Option to switch language inside options menu (currently supported languages: en, pt, pt_BR, fr)
[/list]
[b]UI/UX:[/b]
[list]
[*] New: In air drop challenge parcels have now separated timer above them and arrow indicator is pointing on the plane instead.
[*] New: When match is very close to end there is additional indicator with sfx.
[*] New: Player can now see item stats in description of unlocked reward.
[*] New: Redesigned UI for match details screen to improve readability.
[*] New: Confirmation popup now appears when trying to unlock permanently item.
[*] New: Now opening new career screen with gamepad (at the first time) will put a "Delivery!" text in the empty "player name" field.
[*] Improved descriptions for items
[*] Reversed direction for small circular timer next to arrow indicator.
[*] Small UI design improvements for garage, shop, options and tournament screens.
[*] Multiple small improvements for focus navigation and for switching between gamepad and mouse+keyboard.
[*] Updated graphics for tool slots backgrounds on the tournament screen.
[*] A "+1 per unlocked reward" label is now appearing only when "next tournament" button is focused.
[*] Replace 3 variations of scaffold notifications ("Scaffold!", "Left scaffold!", "Right scaffold!") with just one ("Scaffold!").
[*] Amount of tickets and tokens moved to the left side of the screen (right below player name).
[*] Fix: Pressing (B)/[ESC] doesn't close options screen.
[*] Fix: Rotating vehicle on the tournament screen is now fully parallel to the ground (previously it was always little bit skewed).
[*] Fix: Pressing "WSAD" while editing character name, removes focus from the text field.
[/list]
[b]Gameplay balance:[/b]
[list]
[*] Early game is now easier and quicker.
[*] Difficulty for tasks adjusted to make them easier in early game and harder in late game.
[*] Now challenge timer is unaffected by slow-mo.
[*] Hardest matches with mines should now be easier than before (especially on the City map).
[*] Initial time and bonus time for delivery challenge increased.
[*] Increased activation range for Stunt Lights "Roundabout" variant.
[*] Decreased amount of required tow truck tricks in difficult matches.
[*] Removed Stunt Lights "Stunt" variant from appearing next to roadworks on the city.
[/list]
[b]Bugfixes:[/b]
[list]
[*] Scoring is now disallowed during match ending sequence.
[*] New: Now on startup while loading latest save, the save file will be scanned for any potential issues to fix those if possible to avoid career hard reset .
[*] Fix: Player doesn't lose Stunt POints by falling outside of the Minigolf map.
[*] Fix: Unstuck function on the tutorial map.
[*] Fix: Vehicle still moves after teleportation to another location in the middle of tutorial.
[*] Fix: Helmets appear as a match reward but they never should.
[*] Fix: Navigating with LStick changes focus multiple times with single motion.
[*] Fix: Arrow indicator sometimes points to random empty space during tutorial.
[*] Fix: Weird glitch effect caused by fast moving camera when player is teleported to the second tutorial location
[*] Fix: Sometimes vehicle was completely losing suspension after interacting with air vents.
[*] Fix: Some specific tutorial sequences could potentially break tutorial.
[*] Fix: Sometimes when loading older saves vehicle at start was white without any texture.
[*] Fix: Crashes related to "Arena" map generation.
[*] Fix: Potential crash when closing post-match screen.
[/list]
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We're looking forward to hearing your feedback in Steam discussions or at our official Discord server!
[url=https://discord.gg/VapmEkx3Hm][img]{STEAM_CLAN_IMAGE}/44708314/244b0e3f03de27e870885a23e65c1fafbe385a8d.png[/img][/url]