Stronghold: Warlords v1.11 Update - One final bonus update

Stronghold: Warlords

Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest 'castle sim' from Firefly Studios. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!

[previewyoutube=LovQPMRE-tw;full][/previewyoutube] Back in April we announced that, after over a year's worth of updates, development on Stronghold: Warlords was winding down and the v1.10 update would be our final update for Stronghold: Warlords. Since then, however, we have made a few further tweaks and fixes to the game which we have included in this bonus v1.11 update. We didn't feel that was quite enough for a final update though so we have also created one last Skirmish Trail and 2 new Skirmish maps for everyone to enjoy. Thanks for coming with us on this journey, all your feedback has been taken on-board and will be used to create future Stronghold games. Our focus is now on the next Stronghold game and we hope to be able to share more information with you in the not too distant future. In the meantime we hope you continue to enjoy playing Stronghold: Warlords. Firefly [b]Stronghold: Warlords v1.11 Update - 22 September 2022[/b] Build Number: v1.11.24176 Update Size: 472.9 MB [b]Updates[/b] [list] [*] Added 2 new Skirmish maps: [*] Mystic Valley - There's danger high and low, with only the South East player able to use Warlords to protect them against disgruntled neighbours. [*] Mountain View - Whoever takes up the centre estate will have a high point to defend, but expect a fierce battle if surrounded by foes. [*] Added New Skirmish Trail ‘The Trail of the Tormentor’ [*] Added Support link to Title screen [*] Updated manuals [/list] [b]General Fixes[/b] [list] [*] Quality of Life changes to contextual mouse feedback [*] General stability fixes [*] Fixes for AI not building castles correctly due to incorrect tile markers [*] Ranged units such as Archers now resume Patrol or Attack Move orders after stopping to do missile attacks vs. targets [*] Move+Attack and Patrol no longer reset the Defensive Position of the actor if he pauses to attack en route [/list]