STRIDE - Multiplayer Fixes & Improvements

STRIDE

STRIDE is a high-octane parkour adventure in virtual reality. Fight for your life as you hurtle through the rooftops of a futuristic metropolis. Step into the shoes of a master freerunner as you vault, swing, and shoot your way through this action-packed adventure. Multiplayer now available!

Hey striders, The recent major Multiplayer update has brought not only a lot of new content, but also some bugs. This patch should fix the most common problems. [h3]We fixed[/h3] • Occasional game crashes and freezes (the memory leak issue); • The sound of a shotgun shot being played across the entire map; • A bug of the progression system. Previously, the UI did not display the correct amount of experience when reaching a new level; • The possibility of spamming voiceover lines when taking and dropping the flag in Capture The Flag; • A bug with infinite wall-runs. [h3]We changed[/h3] • Hit registration (bullets, knife, etc.) is now client-side, so that it works accurate when the player's ping and the server response time are high; • The weapon selection wheel is now more intuitive, an icon with the selected weapon appears in front of the player's face when they change weapons; • The location of sights on different types of weapons is now unified and displayed in the same place on all guns; • The slide mechanic now works as in the single-player modes; • The fade-in and fade-out visuals when finding a match have been changed; • Increased the flag collision for the ease of grabbing it mid-air and on the move. [h3]We added[/h3] • A 5-second invulnerability when the player respawns in team modes to prevent spawn kills; • The ability to collect pickups by hand; • The ability to remove the sights from the weapon via a new option in the settings. Please let us know about your experience after the update in our [url=https://discord.gg/QBr4WDkqWQ]Discord server[/url]. Have a nice weekend✌️ Joy Way