Greetings awesome people from the Streets of Rage!
Long time no speak.
We hope that you're doing as well as we are.
Today, we're pleased to deploy the long-awaited MAJOR update that brings:
🤝 New co-op moves
🤯 +300 in-game improvements
🔥 Brand-new custom survival mode to the DLC (Mr. X Nightmare)
Last but not least, a 50% discount is LIVE on:
[list]
[*]The main game
[*]The DLC Mr. X Nightmare
[*]The Bundle (main game + DLC)
[/list]
https://store.steampowered.com/bundle/21003/Streets_Of_Rage_4__Mr_X_Nightmare_DLC/
[b][h2]Major Update - R08 Changelog: [/h2][/b]
[h3]Stages:[/h3]
[list]
[*]Added some destroyable to help to maintain the combo counter
[/list]
[h3]Combo counter:[/h3]
[list]
[*]Added a half second to disappear
[*]Stage transitions have a bonus time to not break the combo counter
[/list]
[h3]Added Custom Survival Mode:[/h3]
[list]
[*]Players can tweak his/her survival experience with a variety of options.
[/list]
[h3]Mania +:[/h3]
[list]
[*]Added Cursed arcades in Mania+ difficulty.
[*]Added special reinforcements during boss battles.
[*]Added One life.
[*]The score to get an extra life is higher in the arcade mode.
[/list]
[h3]Added coop attack:[/h3]
[list]
[*]Hold 'Pick up' and grab your partner to throw him.
[*]Airborne player can press a special button to perform a unique attack.
[/list]
[h3]All characters:[/h3]
[list]
[*]Lots of reduced hit stop
[*]All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
[*]Fixed a bug where some wall bounces could do no damage
[*]Increased stun on air-down attacks
[*]Throws will hit the other enemies close to the player with more consistency
[/list]
[h2]SOR4 CHARACTERS[/h2]
[h3]Axel Stone (SOR4)[/h3]
[list]
[*]Air down attack has a slightly bigger hitbox.
[*]Dragon crush has a bigger hitbox.
[*]Dragon crush added air control.
[*]Dragon crush travels farther.
[*]Dragon crush launches higher.
[*]Dragon crush leaves a fire area on the landing.
[*]Dragon bites better recover.
[*]Dragon bite life cost reduced.
[*]Dragon bite damage increased.
[*]Dragon bite has more active frames.
[*]Dragon bite has less freeze.
[*]Grand upper increased invincibility time.
[*]Grand upper does more damage.
[*]Grand upper hits can hit multiple enemies.
[*]Dragon dive last hit improved hitbox.
[*]Dragon dive can turn for the last hit.
[*]Dragon dive has longer active frames.
[*]Dragon dive has less freeze.
[*]Dragon Upper has slight air control, a better hitbox, hits off the ground, recovery is invincible, and less freeze.
[*]Dragon burst's tornado has a bigger hitbox.
[*]Charge attack recovers faster.
[*]Last combo kick recovers faster and the hitbox stays active longer after impact.
[*]Default defensive special has more depth.
[/list]
[h3]Blaze Fielding (SOR4):[/h3]
[list]
[*]Hienzan ignores weight.
[*]Hienzan life cost reduced.
[*]Rekkaken has 2 more invincible frames.
[*]Rekkaken juggle properties reworked (fewer infinite).
[*]Rekkaken does less damage.
[*]Shin Hishousouzan ignores weight.
[*]Shin Hishousouzan recovery time was reduced.
[*]Shin Hishousouzan better hitbox and depth.
[*]Shin Hishousouzan life cost was reduced.
[*]Shin Hishousouzan hitstop time reduced.
[*]Uraken Uchi damage buff.
[*]Uraken Uchi longer active frames.
[*]Uraken Uchi life cost reduced.
[*]Uraken Uchi has better range and depth.
[*]Shin kikoushou has better damage and depth.
[*]Back attack hitbox extended upward.
[/list]
[h3]Cherry Hunter (SOR4):[/h3]
[list]
[*]Soundcheck hits sooner
[*]Special stage effects don't knock down on the first hit
[*]Special stage effects first hit has a small ground bounce
[*]Sommersault life cost reduced
[*]Sommersault is now fully invincible
[*]Sommersault has a deeper hitbox
[*]Both blitzes can be canceled by air special
[*]Cherry is now more vulnerable when on top of an enemy
[*]Default air special does more damage
[*]Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)
[/list]
[h3]Floyd Iraia (SOR4):[/h3]
[list]
[*]Walk speed increased.
[*]Harder for enemies to escape Floyd's throws and throw combos.
[*]jab range increased.
[*]Combo damage increased.
[*]Combo's last punch launches higher and farther with better wall-bounce, and better recovery.
[*]Charge attack damage increased.
[*]Charge attack launches higher and farther with better wall bounce.
[*]Charge attack has armor properties.
[*]Charge attack better recovery.
[*]Power slide added hit on the way down.
[*]Power slide launches higher and closer to Floyd.
[*]Throw bounce higher.
[*]Throw wall bounce damage increased.
[*] Throw hits the enemy at close range.
[*]Throws do more damage.
[*]Double-throw launches closer to Floyd.
[*]Double-throw has a larger hitbox.
[*] Double-throw breaks armor and invincibility.
[*]Grab special launches higher.
[*]Grab third punch slams the enemy on the ground.
[*]Gatling punch is not invincible if whiffed.
[*]More damage on the star move-back hit.
[*]Alt defensive do not heal with bloodthirst.
[*]Default blitz has some invincibility at the beginning.
[/list]
[h3]Adam Hunter (SOR4):[/h3]
[list]
[*]Fixed a bug where you could do an air special with no life cost.
[*]Alternate star move last hitbox is taller.
[*]Last combo kick now has body-hit properties.
[*]Specials cost reduced.
[*]Added jump cancel after combo 3rd hit.
[*]Extended combo 3rd hit hitbox toward body.
[*]Fixed a bug where you couldn't perform special forward while grabbing from behind.
[*]Added wall bounce damage on Howl Fang's 2nd hit.
[*]Split fang ignores weight.
[*]Split fang wall bounces higher.
[*]Sword upper recovers faster.
[*]Sword upper has less freeze.
[*]Blitz hits OTG.
[*]Blitz has a bigger hitbox.
[*]Default air special is invincible and has a lower hitbox.
[*]Default air special costs less.
[*]Alt offensive special last hit has more depth.
[*]Alt defensive more active frames, depth, and can hit multiple enemies.
[*]Throws lower.
[*]Charge attack has more depth.
[/list]
[h3]Estel Aguirre (SOR4):[/h3]
[list]
[*]Combo damage increased.
[*]Combo adjusted so it doesn't loop into itself.
[*]Combo third punch pushes less and stuns more.
[*]Combo 5th hit wall damage increased.
[*]Charge attack cannot be linked with itself.
[*]Charge attack damage buffed.
[*]Charge attack can be canceled by a special move.
[*]Back attack damage increased.
[*]Boot mark damage increased.
[*]Flying scythe damage increased.
[*]Sucker punch damage increased.
[*]Added FX to flying scythe.
[*]Neutral jump attack better hitbox.
[*]Grab neutral attack damage increased, better wall bounce, better recovery, longer active frames, and bigger hitbox.
[*]Flashbang bigger hitbox, longer stun, and more active frames.
[*]Air Flashbang stun duration increased, life cost decreased, added slight air control.
[*]Fire grenade has a larger hitbox, launches higher, and added wall bounce.
[*]Air Fire grenade damage increased, life cost decreased, added slight air control.
[*]Surgical strike better hitbox, better juggle, spawned knife last longer.
[*]Police tackle invincibility/duration increased and damage increased.
[*]Police tackle aoe punch is the same for both few hits and several hits variation.
[*]Player Estel's police call has blue cross airs.
[*]Heel kick has more range.
[*]Default blitz has less freeze.
[*]Police call longer invincibility.
[*]Alt air special does more damage.
[/list]
[h3]Shiva (SOR4):[/h3]
[list]
[*]Final crash is faster, does more damage, and has less recovery, launch properties reworked.
[*]Flying kick does less damage, has less invincibility, and has more recovery.
[*]Spirit Palm has less invincibility and more recovery.
[*]Back attack can be followed by a launching kick.
[*]Air Senretsu ken has more recovery on the ground.
[*]Alternate defensive special now launch standing enemies and has better OTG launch.
[*]Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
[*]Default air down special has a larger and higher hitbox, and launches higher.
[/list]
[h3]Max Thunder (SOR4):[/h3]
[list]
[*]Fixed the last hit of combo hitting twice, now has a proper ground slam.
[*]Charge attack bigger hitbox.
[*]Back attack infinite juggle fixed.
[*]Vortex vacuum costs more health and vacuums less.
[*]Spinning knuckle bomb lasts longer (additional hits), travels farther, and is more juggle-friendly.
[*]Air thunder strike strikes 3 times in a line.
[*]Default air special has better air control and a better hitbox.
[*]Max Iron will end is more noticeable.
[*]Max has 20% damage and speed increase under Iron Will star move.
[*]Body Slam has better air control and recovery.
[*]Clothes line has body hit.
[*]Power slide, Spinning Knuckle Bomb, Thunder Tackle less hit stop.
[*]Rolling grab deals low damage on its path, less invincibility.
[/list]
[h2]SOR1 CHARACTERS[/h2]
[h3]All SOR1 characters:[/h3]
[list]
[*]Added many wall bounces.
[*]Invincibility lasts longer after a cop attack.
[*]Cop attack hits the full screen.
[*]Cop attack damage increased.
[*]Adjusted move properties for more combos.
[*]Faster jump start.
[*]Added Charge attack.
[*]Charge attacks have short invincibility.
[*]Last combo hit and charge attack hitbox remains active after hitting so it can hit multiple enemies during active frames.
[/list]
[h3]SOR1 Adam:[/h3]
[list]
[*]Pummel elbow bounces enemy.
[*]Alternative star move launches higher, bounces the enemy, and does more damage.
[*]Back attack improved invincibility and hitbox.
[*] Combo's last hit and Charge attack better hitbox.
[/olist]
[h3]SOR1 Blaze:[/h3]
[list]
[*]Back attack added body hit properties.
[*]Back attack improved hitbox.
[*]Alternative star moves better hitbox.
[*]Jump kick is faster.
[/list]
[h3]SOR1 AXEL:[/h3]
[list]
[*]Combo's last hit and Charge attack better hitbox.
[*]Air attack improved hitbox.
[*]Air attack slams on the ground.
[*]Charged attack slams on the ground.
[/list]
[h2]SOR2 CHARACTERS:[/h2]
[h3]SOR2 Axel:[/h3]
[list]
[*]Alternative star move always sends flying forward.
[*]Faster walk speed.
[*]Headbutt is now invincible.
[*]Dragon Dash Blow does more damage.
[*]Spinning Dragon Upper has less recovery.
[*]Spinning Dragon Upper better wall bounce.
[*]Dragon smash's last hit is invincible and has a better hitbox.
[*]Spinning kick juggles better.
[*]Dragon blow life cost reduced.
[*]Jumping kick is faster and has a better hitbox.
[*]Star move wall bounce only on the last hit.
[*]Default offensive has better juggle properties.
[*]Default star move has less recovery.
[*]Alt defensive has more depth.
[*]Alt Star move not being invincible to bottles and other star moves fixed.
[/list]
[h3]SOR2 Blaze:[/h3]
[list]
[*]Back attack removed ground slam.
[*]Blitz added one hit on the way up and slam the property to the last hit.
[*]Blitz travels farther.
[*]Blitz removed the wall bounce.
[*]Alternate blitz better hitbox.
[*]Alternate defensive special better hitbox and can hit multiple enemies.
[*]Aerial grab added air control, damage rescaled, and bounces off enemies infinitely.
[*]Kikou shou is faster and has an improved hitbox.
[*]Slam throw slams opponent for real.
[*]Alternate star move gives 2 seconds of invincibility.
[/list]
[h3]SOR2 Max:[/h3]
[list]
[*]Throws do more damage.
[*]Sliding tackle freeze time is reduced and slides farther.
[*]Power chop damage increased and has less recovery.
[*]Rolling grab is invincible during the rolling part.
[*]Chokehold is now cancellable by special moves and blitz.
[*]Spinning knuckle bomb has more depth.
[*]Alternate defensive special does more damage, costs less HP but launches lower when it hits an airborne enemy.
[*]
[/list]
[h3]SOR2 Skate:[/h3]
[list]
[*]Breakdance launches higher.
[*]Back pummel reduced hit stop.
[*]Back pummel can be interrupted by a jump.
[*]Jump down attack can be followed up with a Jump kick.
[*]Combo stuns more and does more damage.
[*]Last combo hit launches closer to Skate.
[*]Neutral grab attack launches closer to Skate.
[*]Front pummel does more damage.
[*]Charge attack does more damage.
[*]Jab range increased.
[*]Sommersault has better consistency in hitting both hits and improved hitboxes.
[*]Cannonball does more damage and added air control.
[*]Inline rush can be canceled sooner.
[*]Vault throw launches farther, better wall bounce.
[*]Jumping kick is faster and has a better hitbox.
[/list]
[h2]SOR3 CHARACTERS:[/h2]
[h3]All SOR3 characters:[/h3]
[list]
[*]All SOR3 characters (except Roo) jump higher.
[/list]
[h3]SOR3 Axel:[/h3]
[list]
[*]Charge attack does more damage.
[*]Scissor Kicks better launch, improved hitbox, travels farther.
[*]Improved recovery on Star moves.
[*]Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
[*]Spinning body smash launches higher and closer to Axel, and does more damage.
[*]Alternate Star move launches 3 projectiles with longer freeze and spawns a katana.
[*]Dragon punch does more damage, improved hitbox and depth, and better launch properties.
[*]Grab headbutt is invincible.
[*]Better depth on dodge roll.
[/list]
[h3]SOR3 Blaze:[/h3]
[list]
[*]Chou reppa dan does more damage, improved launch, faster, added wall bounce.
[*]Energy burst faster recovery and does more damage.
[*]Alternative star move improved hitbox and launch properties.
[*]Jumping kick is faster and has a better hitbox.
[*]Alt blitz has less invincibility at the end.
[*]Improved damage on default blitz and forward special.
[*]Alternate forward special does more damage and ignores weight.
[*]Better depth on dodge roll.
[*]
[/list]
[h3]SOR3 Skate:[/h3]
[list]
[*]Ground Roll blitz reworked - now it goes farther, oscillates, and hits only once.
[*]Flying headbutt first hit relaunches higher and closer to Skate.
[*]Spinning attack launches away from Skate, fixed wall bounce bug.
[*]Skating fist fury hits multiple times and direction can be controlled, does more damage overall, and only has invincible frames for half the duration of the move.
[*]Flash kick does more damage and launches higher.
[*]Vault throw launches farther, does more damage, added wall bounce.
[*]Better depth on dodge roll.
[/list]
[h3]SOR3 Zan:[/h3]
[list]
[*]Alternate blitz improved travel distance and launch.
[*]Alternative offensive special reworked and added air control.
[*]Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
[*]The jumping attack is faster and has a better hitbox.
[*]Default blitz travels farther and has better recovery.
[/list]
[h3]SOR3 Shiva:[/h3]
[list]
[*]Alternate Star move does more damage, the target is invincible during the move, and the last hitbox is bigger.
[*]Alternate blitz does more damage, faster startup, and recovery, hitbox depth improved, launches higher, and can be done three times in a row by pressing the attack button.
[*]Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
[*]Alternate forward special improved launch, does more damage.
[*]Default forward special improved hitbox toward the back of the character.
[*]Final crash does more damage.
[*]Combo does more damage.
[*]Default blitz less freeze and more invincibility.
[/list]
[h3]SOR3 Roo:[/h3]
[list]
[*]Offensive special juggles better.
[*]Alternate offensive special does more damage, bounces enemies, and can be canceled into an air version that has slight air control.
[*]Default air special does more damage, added air control, bounces enemies, and better hit consistency.
[*]Earthquake startup is faster, last hit launches higher.
[*]Jab infinite nerfed.
[*]Spawned Bruce has the same palette as Roo.
[*]Roo's vault is no longer invincible.
[*]Roo default offensive special wall bounce only on the last hit.
[*]Default blitz and offensive special drag enemies.
[*]Last pummel hit is invincible.
[*]Alt-defensive has better active frames and hitbox depth.
[*]Bruce spawn has more life and better invincibility on the hop.
[/list]
[h2]ENEMIES:[/h2]
[h3]Zack:[/h3]
[list]
[*]Removed armor during wake-up.
[/list]
[h3]Z and Z elite:[/h3]
[list]
[*]Master more weapons.
[/list]
[h3]Cherry boss:[/h3]
[list]
[*]Star move starts up slower
[/list].
[h3]Signal:[/h3]
[list]
[*]Signal enemies now scream before their slide and throw.
[/list]
[h3]Yamato:[/h3]
[list]
[*]Slight damage buff.
[/list]
[h3]Survival buffs:[/h3]
[list]
[*]Glass cannon reduces defense by 60% instead of 100%.
[*]Charged buffs are stronger.
[*]Full of yourself is stronger.
[*]Sharpen tool is stronger.
[*]Allied Gold is stronger.
[*]Allied Donovan masters more weapons.
[*]Allied Galsia does the correct amount of damage with golden weapons.
[*]Allied Cop has more life and his throw cannot be escaped.
[*]Allied Mr. Y starts in an angry state and can juggle enemies with bullets.
[*]Allied Stiletto attacks faster.
[*]Allied Condor has more health, blocks less, and added wall bounce on hits.
[*]Allied Sugar is armor during her headbutt preparation and has improved wall bounce.
[*]Allied Steffie has a faster grenade throw rate (and the first grenade spawns instantly).
[*]More healing pick-ups in survival mode at higher levels (so bloodthirst is not mandatory to reach high levels anymore).
[/list]
[h3]Misc:[/h3]
[list]
[*]Flames from fire buff are different from regular flames.
[*]Elemental effects in survival are toned down.
[*]Ball hazard reworked and re-tweaked always launches in the same direction as the ball's momentum.
[*]Ball damage reduced for small hits.
[*]Reduced Hole fall damage
[*]Weapon throws are invincible and special cancelable.
[*]Zan, Shiva 3&4, Roo can now activate bonus levels.
[*]Improved Durian's hitbox
[*]Shorter transition time going out of bonus stage 2: Stage 4 full combo is easier.
[*]Shorter transition time going out of bonus stage 3: Stage 5 full combo is easier.
[*]Shorter transition time going out of bonus stage 4: Stage 8 full combo is easier.
[*]Smaller hitbox on fire and steam geyser.
[*]Added hidden weapon in stage 6 tower first floor.
[*]Big Chinese sword has more durability.
[*]Dick enemy has less life.
[*]Barney enemy has less life.
[*]More heal pickup in Stage 3
[*]Ruby has less life.
[*]You need more scores to gain an extra life in mania plus.
[*]Can follow up a special move by a neutral jump without frame loss.
[/list]
------
[b]Get Streets of Rage 4 on Steam[/b]:
https://store.steampowered.com/app/985890/Streets_of_Rage_4/
[b]Get Streets of Rafe 4 DLC - Mr. X Nightmare on Steam: [/b]https://store.steampowered.com/app/1585820/Streets_Of_Rage_4__Mr_X_Nightmare/
👊 [b]Join the Streets of Rage 4 community:[/b]
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🔥 [b]Make sure to drop a follow and send love to the dev team on Twitter:[/b]
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