Strategic Command WWII: War in Europe is a deeply immersive turn based strategy game covering the greatest conflict in modern history!
A new patch is now available for Strategic Command WWII: War in Europe. Check out the full changelog below:
[b]GAME ENGINE[/b]
- Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter).
- Fixed an issue where renaming your HQ in the PURCHASE screen would not remove the originally named HQ from the list (ArcturusRising).
- Fixed an issue where a SURRENDER_2 event would incorrectly remove a friendly unit relative to the event recipient ID when located in the capital (petedalby).
- Removed the GDI+ installed check at runtime.
[b]EDITOR[/b]
- Frozen weather zone data for Sea Effects can now be amended (no longer locked in) for Winter and Late Winter settings.
[b]1940 and 1942 Campaigns[/b]
- Fixed the Loop text for travel from the US to the Red Sea and Persian Gulf to display the correct length of turns the journey will take (Duedman).
[b]1943 Campaign[/b]
- USSR now starts with a chit invested in Mobility research (Mithrilotter).