Brave a new world in Stranded: Alien Dawn, a planet survival sim placing the fate of a small marooned group in your hands. Forge your story through compelling and immersive strategic gameplay as you make vital decisions to protect your survivors.
Hello Survivors!
A new patch for Stranded: Alien Dawn has just landed, including a few bug fixes and minor improvements. Thank you again for all your feedback and suggestions.
Keep on reading for the full changelog:
[b]Survivors[/b]
[list][*] Fixed a case in which survivors would sometimes become stuck in an infinite loop when attempting to scavenge an object.
[*] Fixed a rare case in which survivors could sometimes become stuck in loops between eating and awaiting treatment.
[*] Fixes for various cases in which the survivors could become stuck in midair after climbing stairs.[/list]
[b]Construction[/b]
[list][*] Fixed cases where construction direct orders in different working areas could incorrectly state that resources are not available.
[*] Introduced optimisations related to placing floors.
[*] Camp flags can no longer be placed under ceilings.
[*] Fixed several issues to improve placement of objects on ceilings.[/list]
[b]Robots and Guardians Scenario[/b]
[list][*] Fixed previous version save games in which Hope incorrectly experienced meltdown despite having the "Cognitive stabilisers" trait enabled.[/list]
[b]GUI/Text & Controls[/b]
[list][*] Fixed a case where the game would not return to the main menu after pressing Escape.
[*] Fixed case in which opening the Expeditions screen auto enables the visualisation of turret ranges.
[*] Fixed cases in which incorrect status texts appear over animals.[/list]
[b]Miscellaneous[/b]
[list][*] Fixed an issue in the PC versions of the game that caused the audio to drop out.
[*] Further optimisation has been completed to improve stability.[/list]
[b]Mod Tools[/b]
[list][*] Mod packages can now exceed 4GB.
[*] Fixed some cases in which using mods with entities would sometimes cause crashes or softlocks.
[*] Fixed the "Show Log" mod editor action not working.
[*] Fixes related to mod entity fade distances.
[*] Fixes related to data postprocessing when loading/unloading mods.
[*] Reduced printed messages volume when mod editor is in use.
[*] New modding tools include a Lua Debug Adapter, enabling mod makers to debug mods using Visual Studio Code while the game is running.
[*] A debug executable is provided with this release that enables asserts and expanded testing functionalities when it is used.
[*] The games Lua source code is now installed for reference.[/list]