Store Revamp and visual changes!

Hello people, welcome to my first update announcement! I wanted to kick this off with a set of quite big changes to the core gameplay loop of Hexroll. [h3]Enchantments[/h3] First off we now have a set of enchantments that you can purchase in the shop which will give powerful boosts to your dice when you roll them. For now we only have a couple, but the framework is there for a LOT of upcoming expansion! [list] [*] Flame Enchantments - Adds extra damage behind your dice rolls. Can be added to both attack, and block dice so you can dish out the damage while staying protected. [*] Shield Enchantment - Adds a bit of defence to your rolls. Perfect for a little protection while you destroy the enemy healthbar. [/list] Enchantments can be applied to dice as many times as you want and the visuals will change to showcase all effects active on each dice. Can combo well off artefacts which activate when dealing damage or blocking, and can give you MASSIVE value with roll doubling artefacts! [img]{STEAM_CLAN_IMAGE}/45373038/3701df50ef11a55e3d3b891bd59df203243dce16.png[/img] [h3]Readability[/h3] With all these visual effects going on it's hard to keep track of what's what. To help this I gave the dice a card-styled visual which features a little gem in the corner to tell you what the base dice type is (attack, or block.) This can be expanded upon in the future to show icons of the different enchantments on the dice, and descriptions of these icons will be shown on the hover tooltip, Hearthstone style. [img]{STEAM_CLAN_IMAGE}/45373038/c548e196417247b60b2ed864fb1d88e970ff40c3.png[/img] [h3]Dice Bag Display[/h3] Using the bottom right button, you can now view the contents of your dice bag! The UI will fill out with all the dice in your bag and their enchantments, and be greyed out if they are in your hand or the discard pile. Planning out a move that requires a specific die? Check out the dice bag menu to see if you might draw it next turn! [img]{STEAM_CLAN_IMAGE}/45373038/b8e5dad3c33091b16b0200d03b60baa6f7d8665d.png[/img] I think that just about does it for the first update. I know it isn't much but the gameplay loop is coming together well, and a super early demo might be a possibility soon! Thanks for reading the update, I hope you guys enjoy the game when it comes out. Feel free to contact me with any changes and suggestions as I want to hear what players would like to see happen with Hexroll. Pleas drop a wishlist if you haven't already and spread the word of this exciting upcoming deckbuilding roguelike!