Stones Keeper II: The Chaos Lord announcement.

Stones Keeper II: Chaos Lord

In Stones Keeper II: Chaos Lord, you will find both the well-known game mechanics of the original game as well as many new features. A signature blend of RPG and strategy with turn-based tactical battles.

Friends! It is with great excitement that we announce the continuation of our fantasy turn-based strategy game, [b]Stones Keeper II: Chaos Lord[/b]. The sequel offers both the well-known game mechanics from the original game and a variety of new features. Take a look at the trailer to find out more about the new chapter of the story before we dig into the details. [previewyoutube=6tftU8wbwZI;full][/previewyoutube] You probably still have questions. Below we will do our best to shed some light on to all the new features and explain them in detail. [b]Who is the Chaos Lord?[/b] Firstly, we want to point out that chaos is not something you have to fight, you are its very essence. Thus the Lord of Chaos is the main character, for whom you will have to lead the army of the undead. Nevertheless, not everything is so obvious, no one forbids you to do good deeds, playing the role of the real evil.... We would like to limit the amount of plot details to avoid spoilers, so that's all we can reveal at this time. List of the most significant updates [list] [*] New campaign for the undead on behalf of Lord Chaos. [*] ANIMATION OF ALL UNITS. [*] Animation of air units (castles and pirate ships) on the global map [*] Animation of all dialog portraits. [*] Animation of castle scenes (store scene) and merchant scenes. [*] Menu animation [*] New race: Forest Spirits (with the ability to play as them in free-to-play mode). [*] New story characters (heroes) [*] Split characters into classes (warrior, assassin, support unit, rider, big guy). [*] ZONE OF CONTROL [*] UPDATED TRAINING SYSTEM (6 levels instead of 3. 3 new talent branches depending on the unit class). [*] SPIN ATTACK (with effects on evasion and damage). [*] NEW EQUIPMENT items (over 100 equipment items divided into three levels, unique items for each of the major factions, as well as items that affect the ability parameters of individual units or have an additional effect when used on the battlefield). [*] Redesigned controls [/list] It is not a complete list, but it does cover all the major improvements. Animations play a significant role in this list, as you can see. There have already been a few animations shown, and we're ready to present more. [img]{STEAM_CLAN_IMAGE}/41089688/202fea0ce9db7ec80cbdd2d27a3ea7ee589772c3.gif[/img] [img]{STEAM_CLAN_IMAGE}/41089688/e8b2676f03e8815698c7b9dd1d8c4a2e49561014.gif[/img] [img]{STEAM_CLAN_IMAGE}/41089688/de1672f671bd743aa2685279d60e10c47cab0687.gif[/img] [h3]A huge number of new items. This is just a small fraction of the overall amount.[/h3] [img]{STEAM_CLAN_IMAGE}/41089688/a34a1f09e83310cfa66369d78e71a907c0b782c0.jpg[/img] [img]{STEAM_CLAN_IMAGE}/41089688/0d384d3a6bdcbbceb8c77fab968ed0892399b056.jpg[/img] We are steadily moving toward completion of development. The exact release date has not yet been determined. If you have questions, everyone is always welcome on the [url=https://discord.gg/jJuCVpJY96]Discord[/url] server dedicated to the game. Please add the game to your wishlist. It helps a lot. See you soon!