Still Ridge is a retro-style point-and-click adventure game set in a West Virginia town. Guide Omar Fletcher, a dream traveling therapist, as he investigates a murder he witnessed in his dreams. Navigate the nightmares of Still Ridge's citizens to uncover the mystery of the secluded mountain town.
Happy Halloween, ghouls and ghosts! I have a big update to the demo of Still Ridge. Sadly I wasn't able to include a brand new demo of the first chapter but if you haven't yet completed the prologue there's good reason to dive back into dream world.
Did you know I post development updates and videos at https://www.youtube.com/@justenbrown
[h1]Controls Updated[/h1]
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[*]Pressing Tab highlights all interactable objects on screen for a few seconds. Makes it easier to see what you're doing.
[*]Press full stop (.) to skip cutscenes. Perfect for replayability!
[*]Steam.NET has been implemented. The game should now be integrated with Steam's in-game menu.
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[h1]Bug Fixes[/h1]
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[*]Fixed a tutorial message overlaying another tutorial message
[*]Omar always runs during the APC segment for better control
[*]Added a box collider around the truck during the APC segment
[*]Using the lighter on the river occurs instantly instead of walking a set distance to enhance readability of the player's action
[*]Fixed an issue where Hypnos' name wasn't changed from ???
[*]Fixed issue where backing out of options menu in-game would break the pause menu
[*]Fixed strange stuttering when title appears
[*]Updated in-game cursor to use built-in Unity object instead of system software cursor. This should improve compatibility with different inputs in the future that emulate mouse axis.
[*]Fixed an issue where the previous scene's music didn't stop during the transition to the chase scene.
[*]The camera from the river to the warehouse properly crossfades
[*]Fixed an issue where NPCs didn't set their neck transformation correctly leading to characters staring at their feet.
[*]Fixed an issue where the player didn't uncross their arms after examining a photo
[*]Fixed an issue where the player didn't stop looking at a character sitting down in the office
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