StellarPlans Developer Announcement 🎃

Hello everyone, and Happy Halloween! 🎃 As the creator of StellarPlans, I want to take this opportunity to thank each of you for your support and let you know that if you enjoy StellarPlans, please consider adding it to your wishlist. It makes a huge difference and keeps us motivated! Thank you all! Now, here’s a bit of an update on the development progress for version 2.0, which I’ve been working diligently to bring to life. I’d like to explain why it’s been a while since our last content update: 1.Currently, we haven't received significant new feedback. 2.Since I’m building version 2.0 directly on the 1.0 foundation, rushing updates could lead to unexpected bugs, which is why we’re planning a comprehensive major update rather than incremental releases. 3.Most importantly, our goal is for version 2.0 to deliver a polished, immersive, and exciting experience that meets our high-quality standards. While I would have loved to release a special Halloween version, limited resources and the fact that I'm currently developing this game alone have led me to focus entirely on making version 2.0 the best it can be. Here’s an early look at some exciting features you can expect in version 2.0: 1.New human base battle map 2.Expanded dragon habitat 3.Enhanced melee weaponry 4.New firearms 5.Independent mech talent system 6.New skill talents 7.New humanoid Boss 8.New dragon AI and Boss 9.Updated story progression routes 10.Optimized map performance The tentative release date for version 2.0 is January 10, 2025 (subject to change as we refine the game). Thank you all for your incredible patience and support! I’m always reachable on Discord and X (Twitter), so feel free to drop by and share your thoughts. https://x.com/StellarPlansVR https://discord.gg/yhC7CmXQqQ