Steam Workshop Support and More

Hi all! Lots to share with you today! If you're in the Discord, many of these items will be repeats from weeks prior, but I wanted to catch our Steam friends up on what's been going on. [b]Steam Workshop Integration[/b] You may have noticed this already but if not - Lingo now has Steam Workshop support! This means you can subscribe to maps directly inside Steam, and they will appear in your maps list in settings automatically, shortly after booting the game. It will also allow mapmakers to push updates to their content automatically, without needing players to download the maps a second time. [b]New Settings[/b] Due to very popular request, Lingo now has volume sliders for music and sound effects, as well as a slider for mouse sensitivity. [b]Hints[/b] You can press the insert key during solve mode to replace the first space of the placeholder text with the first letter of the solution. [b]Content Changes[/b] [i]Level 1[/i] [list] [*] Hid a mastery that was available too soon. [*] The doors into the Orange Tower are orange now. Tasty! [*] Mint has been de-aquaed and re-minted in the perception room. [*] De-eyed those pesky eyes in the perception room. [*] Two puzzles in the maze basement were moved away from the walls. [*] Something in the Room Room was resized to make it clearer what was going on. [*] Added Mastery hints and tracking into the game. Thank you Deusovi for your spreadsheet page; it has worked hard and deserves its well-earned retirement. [*] Changed the Pilgrimage indicator; now you can't miss it. [*] Differentiated some entrances and exits. [/list] [i]Level 2[/i] [list] [*] Added a sign to the Orange room. 2 IS NOT 1. This sign has layers. [*] Lavender Room got some ugly but important puzzle logic fixes to help denote how they work. If you've gotten them, I think you probably know what I mean. [*] A thing at the end of the game got some new countdown panels. [*] Five panels were added outside the Parthenon to help you find some extra hard puzzles late in the game. [*] Math Room title was breaking one of our logic rules, so I found a ruler and overruled it. [*] Kiwi Room became a little less magenta. [*] A thing after the end of the game got some signs. [*] A novice got lost and replaced with a rookie. [*] Another issue with magenta in the southwest. [/list] [i]Library[/i] [list] [*] Way more paintings from the community were created and hung! A huge thanks to Brendan for organizing these additions and adding them into the game. [*] A few other content tweaks and additions here and there, probably nothing to worry about. [/list] [b]Reviews[/b] As of writing this, we're almost at 100 reviews! I never in my wildest thought this game would get more than a handful of players. I'm incredibly appreciative of everyone's time and interest, of the people helping to make this game better and add new content, and everyone out there finding and playing it. If you see this and haven't yet, [b]please consider leaving Lingo a review on Steam[/b]. Reviews are the best way to help small indies like this one compete for storefront exposure. I also read every review, always, and I always appreciate hearing your thoughts on the game. That's all for me today! Thanks so much for reading, enjoy the Steam Summer Sale, and I hope to hear from you soon! -Brenton