[img]{STEAM_CLAN_IMAGE}/43770919/82daab59ecf49edf2e1cf392b06a15c4ec4e7e94.jpg[/img][b]COMMAND MECHS, CONQUER MARS![/b]
Greetings from the Space Gears team!
Here are the changes that have been made since the last playtest. Please refer to the following information to see what has been updated:
[url=https://spacegears.zendesk.com/hc/en-us][b][Space Gears FAQ][/b][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2983456100][b][General SNF Guide][/b][/url]
[b][Language][/b]
- Japanese, Simplified Chinese, Traditional Chinese, German, French, Spanish (Latin America), Portuguese (Brazil), and Russian are now supported.
[b][System][/b]
- The camp system has been removed.
→ Only the World/Homebase system is available.
- Construction, mining, and terraforming-related content has been removed, along with their respective tutorials.
- For a better testing environment, players will now receive an abundant amount of blueprints and other materials upon account creation.
- The "Protect the Mine" tutorial time has been reduced from 3 minutes to 1 minute.
[b][Mechs][/b]
- The frequency of mech voices during combat has been adjusted to avoid excessive output.
- The maximum repair gauge has been increased by approximately 6 times.
- Mech blueprints have been unified to a single type.
→ Quantum processor and Mech Frame blueprints for each mech have been removed.
- The visual effects of Hornet Mark 1 Type B's Jump Boost skill has been partially adjusted.
- Overall mech combat power statistics have been simplified, and balance adjustments have been made.
- The overall movement speed of all mechs has been increased.
- The damage of each mech's active skills has been generally reduced to decrease overall skill reliance.
- During the SNF period, there will be no stat changes upon switching Mech formations for balancing purposes.
※ Features such as weapon attack motion, movement restrictions, and etc. will remain the same.
[b][UI][/b]
- Tooltips have been added when hovering over certain icons:
→ Skill/formation icons displayed when selecting a mech during combat.
→ Item and skill icons shown in the reward screen and other non-combat interfaces.
[b][PvP][/b]
- Region selection during matchmaking has been removed. Now all players will be matched in the same region.
- PvP now offers rewards. Winning grants BP (Ranking Points) and items, while losing will reward only items.
※ Matches that end too quickly will be invalidated.
- PvP rankings have been implemented and can be viewed in the "Ranking" section on the menu.
- The consumption of Ekarium for the Commander skill "Scan" has been reduced, and the provided area of view has been expanded.
[b][PvE][/b]
- The spawn locations of infected robots in Eradication mode have been changed.
- More enemies now appear in Eradication mode.
[b][Bug Fixes][/b]
The following issues that occurred during the playtest have been addressed:
- The sound effect not playing when using the Nano Repair Commander skill.
- The Eraser Type B unit rotating its turret in Artillery formation even when no enemies are in sight.
- Intermittent missed attacks by the Defender Mark 1 Type B unit in Rush formation.
- Certain mechs repeating their attack animations three times in certain situations during movement.
- Defense towers in Invasion mode not detecting enemies from the rear.
- The background turning black when selecting the back button after moving from the Homebase to the Mech tab.
- Temporary visibility provided to the opponent when the ally mech redeploys in PvP.
- Failure to synchronize positions with the opponent when the mech's movement is obstructed due to collision.
※ This issue may still occur in certain situations and will be addressed by ongoing adjustments
- Boosters being used when changing formations while a specific mech had an active attack order.
- The Defender Mark 1 Type B Leader skill 'Dash' not activating upon use while cooldown time starts.
- Some mechs within the squad not moving when the Stalker Mark 1 Type B unit deploys.
- Screen flickering issues when using certain skills.
- The Eraser Type B unit being able to attack buildings even without vision.
- Slight misalignment of Ekarium increment during PvP.
- Failure to sort items when the number of owned material items exceeds 999.
- Scan mission description in Utopia Planitia Land displaying in English after changing the language setting from English to Korean.
- "Respawn Time" displayed in Korean when the language setting is English.
- Failure to display the protection time after a successful defense in Invasion mode.
- Attack orders getting canceled when issuing an attack command to an opponent's base without vision.
- Skills not activating for some mechs right after a weapon attack.
- Intermittent immobilization of mechs due to overlapping when using the Hornet Mark 1 Type B's Jump Boost skill.
- Continuous display of the opponent's mech even when their visibility is lost while hovering over it.
- Failure to play sound when using the Warboy Mark 1 Type A leader skill.
- An issue where successfully siezing a turret site right before siezing is unavailble (10 seconds before launch) would result in the turret field malfunction.
- The Defender Mark 1 Type A unit not displaying in the defense formation when respawned.
- Recovery of shields along with durability when using the Defender Mark 1 Type A unit's Shield Link leader skill at home base.
Please take note of the above information. We will provide additional updates if any further changes occur. Thank you!