Steam Next Fest Patch Notes

[img]{STEAM_CLAN_IMAGE}/43770919/82daab59ecf49edf2e1cf392b06a15c4ec4e7e94.jpg[/img][b]COMMAND MECHS, CONQUER MARS![/b] Greetings from the Space Gears team! Here are the changes that have been made since the last playtest. Please refer to the following information to see what has been updated: [url=https://spacegears.zendesk.com/hc/en-us][b][Space Gears FAQ][/b][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2983456100][b][General SNF Guide][/b][/url] [b][Language][/b] - Japanese, Simplified Chinese, Traditional Chinese, German, French, Spanish (Latin America), Portuguese (Brazil), and Russian are now supported. [b][System][/b] - The camp system has been removed.  → Only the World/Homebase system is available. - Construction, mining, and terraforming-related content has been removed, along with their respective tutorials. - For a better testing environment, players will now receive an abundant amount of blueprints and other materials upon account creation. - The "Protect the Mine" tutorial time has been reduced from 3 minutes to 1 minute. [b][Mechs][/b] - The frequency of mech voices during combat has been adjusted to avoid excessive output. - The maximum repair gauge has been increased by approximately 6 times. - Mech blueprints have been unified to a single type.  → Quantum processor and Mech Frame blueprints for each mech have been removed. - The visual effects of Hornet Mark 1 Type B's Jump Boost skill has been partially adjusted. - Overall mech combat power statistics have been simplified, and balance adjustments have been made. - The overall movement speed of all mechs has been increased. - The damage of each mech's active skills has been generally reduced to decrease overall skill reliance. - During the SNF period, there will be no stat changes upon switching Mech formations for balancing purposes.  ※ Features such as weapon attack motion, movement restrictions, and etc. will remain the same. [b][UI][/b] - Tooltips have been added when hovering over certain icons:  → Skill/formation icons displayed when selecting a mech during combat.  → Item and skill icons shown in the reward screen and other non-combat interfaces. [b][PvP][/b] - Region selection during matchmaking has been removed. Now all players will be matched in the same region. - PvP now offers rewards. Winning grants BP (Ranking Points) and items, while losing will reward only items.  ※ Matches that end too quickly will be invalidated. - PvP rankings have been implemented and can be viewed in the "Ranking" section on the menu. - The consumption of Ekarium for the Commander skill "Scan" has been reduced, and the provided area of view has been expanded. [b][PvE][/b] - The spawn locations of infected robots in Eradication mode have been changed. - More enemies now appear in Eradication mode. [b][Bug Fixes][/b] The following issues that occurred during the playtest have been addressed: - The sound effect not playing when using the Nano Repair Commander skill. - The Eraser Type B unit rotating its turret in Artillery formation even when no enemies are in sight. - Intermittent missed attacks by the Defender Mark 1 Type B unit in Rush formation. - Certain mechs repeating their attack animations three times in certain situations during movement. - Defense towers in Invasion mode not detecting enemies from the rear. - The background turning black when selecting the back button after moving from the Homebase to the Mech tab. - Temporary visibility provided to the opponent when the ally mech redeploys in PvP. - Failure to synchronize positions with the opponent when the mech's movement is obstructed due to collision.  ※ This issue may still occur in certain situations and will be addressed by ongoing adjustments - Boosters being used when changing formations while a specific mech had an active attack order. - The Defender Mark 1 Type B Leader skill 'Dash' not activating upon use while cooldown time starts. - Some mechs within the squad not moving when the Stalker Mark 1 Type B unit deploys. - Screen flickering issues when using certain skills. - The Eraser Type B unit being able to attack buildings even without vision. - Slight misalignment of Ekarium increment during PvP. - Failure to sort items when the number of owned material items exceeds 999. - Scan mission description in Utopia Planitia Land displaying in English after changing the language setting from English to Korean. - "Respawn Time" displayed in Korean when the language setting is English. - Failure to display the protection time after a successful defense in Invasion mode. - Attack orders getting canceled when issuing an attack command to an opponent's base without vision. - Skills not activating for some mechs right after a weapon attack. - Intermittent immobilization of mechs due to overlapping when using the Hornet Mark 1 Type B's Jump Boost skill. - Continuous display of the opponent's mech even when their visibility is lost while hovering over it. - Failure to play sound when using the Warboy Mark 1 Type A leader skill. - An issue where successfully siezing a turret site right before siezing is unavailble (10 seconds before launch) would result in the turret field malfunction. - The Defender Mark 1 Type A unit not displaying in the defense formation when respawned. - Recovery of shields along with durability when using the Defender Mark 1 Type A unit's Shield Link leader skill at home base. Please take note of the above information. We will provide additional updates if any further changes occur. Thank you!