The princess must be rescued and the mighty dragon killed! You're the perfect candidate, here is your sword, shield and... curling stones? Nevermind, there's no time to lose! Countless of enemies, items, powerfull relics, fancy characters and unexpected events are waiting in the dungeon!
[h1]Hi everyone! Today I wanted to share what I've been working on since the first devlog![/h1]
The biggest new feature I worked on recently is adding relics to the game! These are different than items that we normally can use during the fights. The relics have passive effects during and outside the combats, eg. receiving more coins, dealing more damage with ranged weapons and more crazier effects.
[img]{STEAM_CLAN_IMAGE}/44924428/c1e8d0dec1d3a365121a04a537027158d6629582.png[/img]
With addition of relics I changed how you can receive the items and relics themselves. Now instead of additional rooms, you can get items after the normal fights and relics after the elite fights.
In elite fights you will encounter harder enemies, thus you can receive relics, which are more rare.
[img]{STEAM_CLAN_IMAGE}/44924428/5c8270272ad6f7584500648adba2c1218d5c9193.png[/img]
I have also finished the works on game feel, where I added a lot of smaller effects that improve the feel of the game. Since the game is mostly dependent on static UI objects, every cool animation and a little movement adds to a nicer reception.
[img]{STEAM_CLAN_IMAGE}/44924428/22fffcb9cb9afd697feb28b3c047be4ff31f7c37.png[/img]
A lot of other improvements were made too, that don't really make sense to be written in detail, like:
[list]
[*] bug fixes
[*] randomization balance
[*] improved saving
[*] enemy&map balance
[*] status effects tooltip
[*] cards tilt
[*] simple tutorial
[*] and more
[/list]
[h3]If you desire more details, check out the previous Youtube devlog ❤[/h3]
[previewyoutube=MzccRY9NKi8;full][/previewyoutube]