A monster taming game where you can throw items directly from your inventory. Catch, tame and battle monsters in a open world, where you make your own story. Use your monsters and items to catch monsters each with 4 colour variants. Battle through Arena Challenges to earn money.
Hey Everyone, the demo is out, give it a go and let me know what you think of it :D Read below for recent additions.
[b]Steam Demo Update log[/b]
[b][u]Monster changes[/u][/b]
+Simiborg
[img]{STEAM_CLAN_IMAGE}/45150108/65074b6f8a97dcf0b6d8bcd6e666f78bdfa6811f.png[/img]
+Frosskitten
[img]{STEAM_CLAN_IMAGE}/45150108/85b2613fe40f07455e81f4cac2e4113bd92a7c84.png[/img]
Monster make noises
Each monster species can only eat food from certain categories.
Items can now be one of these categories: Inedible, Plant, Fruit, Meat, Insect, Rock
Monster overfeeding now occurs at >90 hunger, previously >50.
Monsters now have manners and stop for 2 seconds to eat food
Added pivot moves
[b][u]Gameplay Changes[/u][/b]
Lost backpacks can now be found with random loot
[img]{STEAM_CLAN_IMAGE}/45150108/cc19cceb0bb58727a855044987af5d2daa80203a.png[/img]
New Food items (Insect meat and Cactus Flesh)
Boulders can be smashed for Rocks and Various Gem stones
Cactii drop Cactus Flesh and Plant Matter when destroyed
Monster levels no longer affect battle stats (only relevant for being captured, learning new moves and evolution)
Pressing Tab now toggles whether monster levels are visible in the overworld
Cube base capture chance before bonuses increased from 20 -> 25 (9.9% → 12% @ level 1)
Capture chance is now shown when attempting to capture
Capturing your own monster now swaps Cubetypes and returns your monster to you
[b]Economy Changes[/b]
Map price reduced from 500 → 100
BattleChip price reduced from 500 → 100
BattleChip+ sell price from 1120 → 450
Added Small Ball (has 2x effectiveness against small monsters whose level is <=5 but also has 1/2 effectiveness against bigger monsters)
[b]QoL[/b]
Dragging monsters, OOBs and items, now only drags a reticule for more precise aiming
[img]{STEAM_CLAN_IMAGE}/45150108/3433528b14dcc20bdcd2a4832d5a969ec8927ce7.png[/img]
Inventory items shrunk to allow more items on screen at once
Can now more easily talk to people next to puddles
Pressing E now starts and advances Dialogue unless you have to make a choice or when stating your name at the start of the game
Cactus hitbox reduced
Character collision reduced
NPCs slowed down Player can now run by holding sprint. Walk speed 5 -> 3 Run speed 5-> 6
Following monsters now run when you do
Tutorial text changed
Thanks for reading!!!