Steam Demo Update

Planet V

A monster taming game where you can throw items directly from your inventory. Catch, tame and battle monsters in a open world, where you make your own story. Use your monsters and items to catch monsters each with 4 colour variants. Battle through Arena Challenges to earn money.

Hey Everyone, the demo is out, give it a go and let me know what you think of it :D Read below for recent additions. [b]Steam Demo Update log[/b] [b][u]Monster changes[/u][/b] +Simiborg [img]{STEAM_CLAN_IMAGE}/45150108/65074b6f8a97dcf0b6d8bcd6e666f78bdfa6811f.png[/img] +Frosskitten [img]{STEAM_CLAN_IMAGE}/45150108/85b2613fe40f07455e81f4cac2e4113bd92a7c84.png[/img] Monster make noises Each monster species can only eat food from certain categories. Items can now be one of these categories: Inedible, Plant, Fruit, Meat, Insect, Rock Monster overfeeding now occurs at >90 hunger, previously >50. Monsters now have manners and stop for 2 seconds to eat food Added pivot moves [b][u]Gameplay Changes[/u][/b] Lost backpacks can now be found with random loot [img]{STEAM_CLAN_IMAGE}/45150108/cc19cceb0bb58727a855044987af5d2daa80203a.png[/img] New Food items (Insect meat and Cactus Flesh) Boulders can be smashed for Rocks and Various Gem stones Cactii drop Cactus Flesh and Plant Matter when destroyed Monster levels no longer affect battle stats (only relevant for being captured, learning new moves and evolution) Pressing Tab now toggles whether monster levels are visible in the overworld Cube base capture chance before bonuses increased from 20 -> 25 (9.9% → 12% @ level 1) Capture chance is now shown when attempting to capture Capturing your own monster now swaps Cubetypes and returns your monster to you [b]Economy Changes[/b] Map price reduced from 500 → 100 BattleChip price reduced from 500 → 100 BattleChip+ sell price from 1120 → 450 Added Small Ball (has 2x effectiveness against small monsters whose level is <=5 but also has 1/2 effectiveness against bigger monsters) [b]QoL[/b] Dragging monsters, OOBs and items, now only drags a reticule for more precise aiming [img]{STEAM_CLAN_IMAGE}/45150108/3433528b14dcc20bdcd2a4832d5a969ec8927ce7.png[/img] Inventory items shrunk to allow more items on screen at once Can now more easily talk to people next to puddles Pressing E now starts and advances Dialogue unless you have to make a choice or when stating your name at the start of the game Cactus hitbox reduced Character collision reduced NPCs slowed down Player can now run by holding sprint. Walk speed 5 -> 3 Run speed 5-> 6 Following monsters now run when you do Tutorial text changed Thanks for reading!!!