Steam Debut and New Build

An Eternity Gone By Playtest

The wait is over! With our debut on Steam, experience the cosmos bending time and space around you. In the past two months, we have worked hard to build new enemies, arenas, and more. It has been over a year in development for our passion project and we are grateful to the community for their kind words. Everything is a weapon, so burn through with speed and let's hit this one out of the park. Major Changes - Added three new enemies to the game: Clock, Snail, and Candy Mine - Revamped all of the arenas in the game for a new challenge - Added a new timer that spawns enemies when you're at zero to encourage using everything as a weapon - Added the option to buy more time at the upgrade portal - Adjusted the health and orb reward on all enemies - Made more progress building scene for world 3 - Created the credits inside of the new post-game teaser scene Minor Changes - Added ragdoll to Blazebeak - Refactored the codebase into assemblies to improve performance - Added compass directions - Added physics interactions between Marshmoo and Mirai - Scattered health pickups across world 1 - Added many more props and jump pads to world 2 - Added better walls around the worlds so you don't fall out - Added a secret [redacted] near the water Bugfixes - Fixed skills menu softlock from pausing while buying - Fixed bug where certain object sounds persist after breaking - Fixed fish that couldn't be picked up - Adjusted the cliffside mesh to properly reach the ground - Finetuned Mirai's dashing, jumping, and falling animations - Fixed lamp posts from falling over - Fixed bug where skills did not carry over between worlds - Fixed bug where orbs did not carry over between deaths - Fixed a bug where enemies with no health softlocked the game - Cleaned up debug messages so your files don't grow too long - Fixed UI inconsistencies on the main menu - Fixed an issue where the fence didn't behave correctly - Fixed an issue where enemies spawned inside the cliff - Fixed the tents in the campgrounds that were flipping over immediately - Fixed the tables that had too many colliders - Fixed the stones on the floating island - Fixed bug where Marshmoo's ragdoll did not recover - Replaced a defunct portal