Dear Players of Stay Still 2,
We're excited to present a significant update that will improve your gaming experience with exciting new features and fixes. We made an effort to improve the experience after hearing your opinions and being aware of the problems mentioned in the evaluations. We have greatly valued your feedback and have made great efforts to fix a number of problems and enhance gameplay. What's new is as follows:
[h2]Collision Fixes:[/h2]
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[*] [h3]Identified and addressed collisions in various areas to enhance gameplay experience.[/h3]
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[h2]Simplified Puzzles:[/h2]
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[*] [h3]Responding to your feedback, we've made puzzles in the pre-end area more straightforward. No more confusion or bugs; now, collecting three pieces of paper instantly provides you with the necessary code. Previously, rotating numbers to find the combination may have caused confusion.[/h3]
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[h2]Improved Progression:[/h2]
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[*] [h3]Fixed issues where players could get stuck after dying and reaching the next area. Now, in the paper printing zone, warehouse, and machine room upstairs, you won't encounter locked doors upon respawn.[/h3]
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[h2]AI Interaction Enhancement:[/h2]
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[*] [h3]Addressed an issue in the machine area where the ghost could open a door for you, but despawn if you walked on her back. Now, she will consistently open the machine door as intended.[/h3]
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[h2]Ghost Encounter Adjustments:[/h2]
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[*] [h3]The ghost can now hit you 2-3 times before causing death, depending on the specific area. This provides a fair chance to escape, but be cautious ā hiding in a locker guarantees death if spotted. Use your legs wisely![/h3]
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[h2]Intro Scene Removal:[/h2]
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[*][h3] Eliminated the introductory scene showcasing the game, providing a more streamlined experience.[/h3]
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[h2]Objective Clarity:[/h2]
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[*] [h3]Strategically placed more objectives per scene for improved clarity, ensuring players understand what needs to be done in each level.[/h3]
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[h2]Code Clean-Up and Tweaks:[/h2]
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[*] [h3]Conducted code clean-up, along with various tweaks and nerfs, to enhance overall game performance and experience.[/h3]
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[h2]Key Collection Sequence:[/h2]
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[*] [h3]Corrected an issue where obtaining the key before interacting with the front door (doing things in the wrong order) would break the objectives list. This has been fixed.[/h3]
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[h2]Fuse Door Objective Bug:[/h2]
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[*] [h3]Resolved a situation where opening the fuse door while inside the house would cause the objective to incorrectly state "Find a way to unlock the shed."[/h3]
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[h2]Collision Fix:[/h2]
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[*] [h3]Fixed a collision problem with one of the tall cupboards by the bed.[/h3]
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[h3]This patch doesn't provide full bug fixes, if you find any bugs, DO NOT HESITATE TO E-MAIL US - support@galactic-crows, any pictures, videos will also be helpful.
We plan to add more content and even a new ending, so stay tuned![/h3]