Status Update: Progress and Improvements - CTS: Tram

City Transport Simulator: Tram

Become a tram driver! Hop back into the cab for the ultimate tram driving experience. Drive modern real-world trams from various cities with physics indistinguishable from the real thing.

[h1]Dear CTS: Tram Players,[/h1] First of all, we sincerely apologize for the silence over the past few weeks. After the Dovetail Direct and the holiday period, some internal matters came up that unfortunately prevented us from responding to your requests more quickly. But from now on, we will be more active in engaging with the community and addressing all support tickets. We want to assure you: Your messages are reaching us, and we hear you. Internally, we've had many discussions as we are just as dissatisfied with the quality of the v0.3.0 update as you are. This huge update was supposed to address several of your requests, but unfortunately, errors crept in that should not have happened – and we take full responsibility for that. [h2]What are we doing now?[/h2] Our first priority is to revise our internal processes. As you may have noticed, we are taking more time than usual for the next update. The reason for this is that we want to make this update as stable as possible. We are focusing heavily on bug fixes and gameplay balancing to finally resolve issues like malfunctioning traffic lights, stations, switches, or AI trams. Additionally, we are improving our QA process and investing more time in testing to identify and fix errors earlier, before the update is released. [h2]What does this mean for you?[/h2] There will be delays with the next update. We will keep you regularly updated via our Steam page, social media channels and community Discord and inform you exactly about the progress and current status of the update. [h2]What can you expect in the next update?[/h2] We are focusing primarily on bug fixes and stability, so there won’t be any major new features. However, these improvements are coming: [h3]AI Behavior[/h3] - Passengers will no longer be stuck in the ground. - AI trams will follow their correct routes and no longer stop unexpectedly. - AI trams will no longer pass through player trams. - Collisions with vehicles and pedestrians will be more realistic and won’t trigger too early. [h3]Signals & Switches[/h3] - All switches will function correctly and can be operated either automatically or manually. - All (switch) signals will work correctly. - Traffic light phases will be realistically and correctly timed. - Warnings like "Signal Ignored" will only appear after actually passing the signal. [h3]Stations[/h3] - Green stop markers will always be displayed correctly and can be disabled in the settings. - All stops will appear correctly on the map. - The "Missed Stop" warning will only show up if the stop was actually missed. [h3]Gameplay[/h3] - Tram brake force can now be customized in the settings. - Speed limits are displayed correctly. At the same time, we are continuing to work on the [b]PS5 and Xbox Series X/S versions[/b] of CTS: Tram. We’ll be able to share more details on the console version in October and possibly even announce a release date. We hope you understand that we are working hard on addressing these issues and doing our best to ensure that something like this doesn’t happen again in the future. City Transport Simulator is just as important to us as it is to you, and we are committed to delivering a high-quality and enjoyable simulation based on your feedback. Your player experience is our top priority, and we will continue to do everything we can to improve it continuously. Thank you for your patience and support!