Status - Devblog #8

Good news Commander! We finished adding all the content for the game. This also includes a long ending cartoon movie with 16 scenes, some of them with heavy animations and some of them with different iterations based on the ending you get with the choices you made. [img]{STEAM_CLAN_IMAGE}/45055019/56156be2e94d4f524058b6ae358aae2f1fe2b6d2.png[/img] I was always disappointed when I played games as a kid and most games just had a congratulations screen at the end or a very short cutscene so this time we can have a really rewarding ending. [img]{STEAM_CLAN_IMAGE}/45055019/63d8b2e5ae496258e90302e35b9c4635c19e7028.png[/img] Where are we now? Well, now we have entered the testing phase. On our remaining tasks list: - Test for critical bugs - Test for hidden bugs - Ballance adjustments In the next 2-3 days I and my partner will hunt for critical bugs and first balance adjustments, then we will have a [b]private beta on our Discord community[/b](you can join commander) to hunt for hidden bugs. [img]{STEAM_CLAN_IMAGE}/45055019/41a3511ca4acbbefc075ec45108af14b32710aca.png[/img] AAAAAAAAAAaaaaand, the Steam Next Fest is just a few days away, and "Welcome Back, Commander" got approved for participation. So much work left and so little time. Ok time to go back to work. Regards, Cristi P. - 16 BIT NIGHTS