Stargate: Timekeepers is a real-time tactics game where you lead a team of specialists through a story-driven campaign set in the SG-1 universe. Sneak your characters behind enemy lines, use their unique skills, craft the perfect plan to unravel a timeloop mystery, and defeat the Goa’uld threat.
Hi! I’m Patryk Nosek, Game Director for Stargate: Timekeepers. Today I wanted to share with you our approach about Stargate: Timekeepers skills and characters.
In the development, one of our core design philosophies was to ensure flexibility in how missions can be approached and completed. We wanted to avoid dictating a 'correct' way to play, instead empowering players to utilize the diverse skill sets of their team members in ways that suit their personal play style.
To achieve this, we crafted each character with a unique set of abilities that could be effective in various situations. Whether players prefer stealth or a more direct confrontation, they can find characters whose skills align with these strategies. For example, if a player favors a stealthy approach, they might lean heavily on Ata's climbing skills to bypass enemy lines, or use Derek’s gadgets to create distractions and avoid direct combat.
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[i]The first time the level designers presented Episode 3 to me, I completely forgot during the mission that I had Max in the sniper position. According to them, it was crucial to utilize him to complete the mission, but I managed to do it without him. That's when the idea of an open approach to mission completion convinced us, and we decided to keep it that way.[/i]
Alternatively, for those who prefer a more aggressive approach, characters like Max, with his expertise in handling powerful weaponry, can take center stage, breaking through enemy defenses with force. Eva’s proficiency with her P90 allows her to do more frontal assaults too.
We spent considerable time ensuring that the skills of each character in Stargate Timekeepers are not only useful but also deeply tied to their personalities and backstories. This connection between character traits and their abilities enhances the narrative immersion and encourages you to think as the character would, making strategic decisions that reflect their specialties and temperaments.
Take Ata, for instance. Her prowess in climbing and navigating through difficult terrains is not just a handy skill—it's a fundamental part of her identity. Growing up in a harsh environment, she learned to move silently and efficiently, skills that are invaluable in stealth missions. When you play as Ata, you’re not just using a skill; you’re tapping into her life’s experiences, which dictate her approach to problem-solving in the field.
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[i]Sneak peek from Season 2 - who we take with us on the mission will influence the course of future events. Just don't tell our Marketing Department that I've revealed this to you.[/i]
In Stargate Timekeepers, while the core of our gameplay emphasizes stealth, we actively encourage players to experiment with different tactics, including frontal assaults. The game is designed to reward creativity and flexibility, allowing for numerous paths to success in each mission.
Which characters do you find most useful or enjoyable? Are there any skills you feel are missing from the game? We're here to listen and make improvements based on your feedback. Also, do you remember the new character we announced for season 2? What abilities do you think they will have? Let us know your thoughts!
https://store.steampowered.com/app/1523650/Stargate_Timekeepers/