Starbound 1.3.1 Changelog

Starbound

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below, repair your ship and set off to explore the universe...

Hey everyone! ːSBmmː We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! ːSBmmː [h1]Minor Changes / Bug Fixes[/h1] [list] [*]Added and improved sound effects for a variety of monsters, weapons and mech components [*]Fixed lots of typos [*]Fix ‘Parts and Labour’ quest description not matching its requirements [*]Fix bookmarks not being sorted alphabetically [*]Fix players ‘swimming’ off rail stops using rail hooks [*]Fix world.spawnLiquid not functioning on tiles with rails/platforms [*]Fix a bug allowing placement of blocks on some outside walls of player stations [*]Fix Triplod not registering in monster collection when captured [*]Fix final ore type not being listed in navigation interface for some planets [*]Fix placement of a boulder trap in a challenge room [*]Fix rustick being affected by physics forces/collisions [*]Make airless space areas actually airless and require breath protection [*]Fix tier 4 mech bodies not protecting against radiation [*]Fix penguin weapon shop not unlocking when repeating weapon testing mission [*]Fix passive monsters becoming aggressive when player engages hostile monsters [*]Fix some systems not zooming out far enough in nav and planets going out of view [*]Fix a bug causing a navigation crash when selecting gas giants [*]Fix objects with minimum / maximum liquid levels not being broken [*]Fix item drops being stuck in force regions at top / bottom of world [*]Fix quest indicators being affected by world lighting [*]Fix bug preventing some background tiles from being painted [*]Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe) [*]Fix some bugs when dual wielding rail hooks [*]Prevent activating techs during mech deployment [*]Don’t show the ‘E’ hint in dialog sequences that are not skippable [*]Fix a bug where navigation could be canceled after consuming fuel but before starting flight [*]Rework behavior of hoverbikes in zero gravity [*]Boats no longer sail out of water [*]Add an icon to Tonauac’s safe fall blessing [*]Add a few more mech horns [*]Prevent rail trams from driving off the ends of active stops [/list] [h1]Modding API Changes[/h1][list] [*]Add world.setDungeonId binding [/list]