SQUAD 8.0.1 HOTFIX NOTES

Squad

Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.

[h2]Hello Squadies[/h2] We have just released a Hotfix for Update 8.0.1! [img]{STEAM_CLAN_IMAGE}/10141695/b66dbfc795d93561952f5bf3bd381fd8500872eb.png[/img] [list] [*] Made balancing adjustments to the USA/TLF M1064A3 M120 Mortar: - Scaled back the range of the M120 Air Burst round’s lethal damage, these rounds now have a much smaller lethal radius, but have a larger wounding radius - Decreased the maximum firing range from ~3600m to ~2000m. Minimum firing range was also decreased from ~650m to ~370m. - Increased the load time of each round from 3 seconds to 5 seconds - Increased the minute of angle (MOA) dispersion for all rounds - Increased the cost of ammo cost from 30 to 50 ammo points per round [*] Added ATGM Tutorial text to Jensen's Range [/list] [img]{STEAM_CLAN_IMAGE}/10141695/8edf86b922e499171ca8bc0def49e0aa41873030.png[/img] [list] [*] [b]PLA ZTZ99A MBT[/b] - Fixed a bug where the armor values were much stronger than intended. [*] [b]MEA/INS/IMF BMP-1 Tracked IFV[/b] - Fixed a bug with the wire VFX. [*] [b]CAF C7A3+C79A2 Rifle variants[/b] - Fixed a bug where the C79A2 sight would clip into the camera and be unusable if the weapon was ranged to 800m. [*] [b]RGF BMP-2M Tracked IFV[/b] - Replaced the Kornet reticle with a new one that doesn’t look so similar to the ATGM FOV indicator. [*] [b]RGF BMP-2M Tracked IFV[/b] - Fixed a bug where the Kornet was not causing screen shake when fired. [*] [b]RGF BMP-2M Tracked IFV[/b] - Fixed a bug where the Kornet ATGM was incorrectly referred to in the UI as “Wire-Guided.” [*] [b]RGF BMP-2M Tracked IFV[/b] - Fixed a bug where repair rearm stations were rearming five Kornet missiles instead of the intended four. [*] [b]RGF MT-LB VMK APC[/b] - Fixed a bug where users were unable to start the engine on desert maps. [*] [b]RGF BRDM-2 Spandrel[/b] - Right-clicking while in the Konkurs gunner seat no longer causes the reticle to disappear. [*] [b]USA M113A3 Tracked Logistics[/b] - Fixed a bug where the map icon was incorrect. [*] [b]USA/USMC M1151 Mk19 Light Car[/b] - Fixed a bug where the woodland version of the M1151 Mk19 left behind a desert camo wreck. [*] [b]USA M7A3 BFIST Tracked ARV[/b] - Fixed a bug where the woodland version of the M7A3 left behind a desert camo wreck. [*] [b]AK-74M GP-25 + 1P78 Weapon Skins[/b] - Fixed a bug where the weapon’s appearance would change back to default when equipping the Grenadier GP-25 smoke grenade. [*] Fixed a bug where the beam-riding ATGM FOV radius (red circle) was failing to scale when zooming in and out. [*] Fixed a bug where the MEA, PLA, PLANMC, and PLAAGF units only had one HAT Kit available instead of two. [*] Fixed a bug that caused the ADF Mechanized Unit to be missing their ATGM emplacements for offensive. They now have access to place 1 TOW per FOB. [*] Fixed a bug where ADF Units were missing their RHIB Logi on Boat variants. [*] Fixed a broken reticle on the NSV Tripod. [*] Fixed a few visual bugs with the VFX for wire-guided ATGMs. [*] Fixed a bug where the M2 Bradley and BMP-2 were missing their barrels when switching to the ATGM. [*] Fixed a bug where some ATGMs did not have the correct zooming functionality. [*] Fixed a bug where the length and angle of the blast cones for gun-launched ATGMS were incorrect. [*] Fixed several visual bugs with the TLF Grenadier soldiers. [/list] And that's all for today! [h2]OFFWORLD OUT[/h2]