Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building.
[h2]Hello Squadies[/h2]
We have just released a Hotfix for Update 8.0.1!
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[*] Made balancing adjustments to the USA/TLF M1064A3 M120 Mortar:
- Scaled back the range of the M120 Air Burst round’s lethal damage, these rounds now have a much smaller lethal radius, but have a larger wounding radius
- Decreased the maximum firing range from ~3600m to ~2000m. Minimum firing range was also decreased from ~650m to ~370m.
- Increased the load time of each round from 3 seconds to 5 seconds
- Increased the minute of angle (MOA) dispersion for all rounds
- Increased the cost of ammo cost from 30 to 50 ammo points per round
[*] Added ATGM Tutorial text to Jensen's Range
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[*] [b]PLA ZTZ99A MBT[/b] - Fixed a bug where the armor values were much stronger than intended.
[*] [b]MEA/INS/IMF BMP-1 Tracked IFV[/b] - Fixed a bug with the wire VFX.
[*] [b]CAF C7A3+C79A2 Rifle variants[/b] - Fixed a bug where the C79A2 sight would clip into the camera and be unusable if the weapon was ranged to 800m.
[*] [b]RGF BMP-2M Tracked IFV[/b] - Replaced the Kornet reticle with a new one that doesn’t look so similar to the ATGM FOV indicator.
[*] [b]RGF BMP-2M Tracked IFV[/b] - Fixed a bug where the Kornet was not causing screen shake when fired.
[*] [b]RGF BMP-2M Tracked IFV[/b] - Fixed a bug where the Kornet ATGM was incorrectly referred to in the UI as “Wire-Guided.”
[*] [b]RGF BMP-2M Tracked IFV[/b] - Fixed a bug where repair rearm stations were rearming five Kornet missiles instead of the intended four.
[*] [b]RGF MT-LB VMK APC[/b] - Fixed a bug where users were unable to start the engine on desert maps.
[*] [b]RGF BRDM-2 Spandrel[/b] - Right-clicking while in the Konkurs gunner seat no longer causes the reticle to disappear.
[*] [b]USA M113A3 Tracked Logistics[/b] - Fixed a bug where the map icon was incorrect.
[*] [b]USA/USMC M1151 Mk19 Light Car[/b] - Fixed a bug where the woodland version of the M1151 Mk19 left behind a desert camo wreck.
[*] [b]USA M7A3 BFIST Tracked ARV[/b] - Fixed a bug where the woodland version of the M7A3 left behind a desert camo wreck.
[*] [b]AK-74M GP-25 + 1P78 Weapon Skins[/b] - Fixed a bug where the weapon’s appearance would change back to default when equipping the Grenadier GP-25 smoke grenade.
[*] Fixed a bug where the beam-riding ATGM FOV radius (red circle) was failing to scale when zooming in and out.
[*] Fixed a bug where the MEA, PLA, PLANMC, and PLAAGF units only had one HAT Kit available instead of two.
[*] Fixed a bug that caused the ADF Mechanized Unit to be missing their ATGM emplacements for offensive. They now have access to place 1 TOW per FOB.
[*] Fixed a bug where ADF Units were missing their RHIB Logi on Boat variants.
[*] Fixed a broken reticle on the NSV Tripod.
[*] Fixed a few visual bugs with the VFX for wire-guided ATGMs.
[*] Fixed a bug where the M2 Bradley and BMP-2 were missing their barrels when switching to the ATGM.
[*] Fixed a bug where some ATGMs did not have the correct zooming functionality.
[*] Fixed a bug where the length and angle of the blast cones for gun-launched ATGMS were incorrect.
[*] Fixed several visual bugs with the TLF Grenadier soldiers.
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And that's all for today!
[h2]OFFWORLD OUT[/h2]