👻 Spooky Patch 12!

[h2]👻 OoooOOoo![/h2] The spooky Halloween update is here - with [b]a new interest and new levels![/b] [img]{STEAM_CLAN_IMAGE}/41373031/f60d04d234873526ce0a152532238260647c1a72.png[/img] Meet the new [b]Halloween Folk[/b] and get your creative pumpkin juices flowing in three new fang-tastic levels. We hope you’ll enjoy the ghastly mood we’ve created for you… Along with it, there’s some smaller bug fixes - more information below! [h2]🐛Bug fixes[/h2] [list] [*]Fixed an issue with folk sometimes not coming out of their homes [*]Fixed an issue where Stargazer folk rarely grab asteroids since they’re holding two items [*]Fixed an issue where folk occasionally stop walking around [*]Fixed an issue with ladders breaking after placed on a floating building [*]Folk no longer seek out scrap to build when they’re already holding scrap [*]Fixed issues with rotated boarded up doors [*]Folk no longer get tired after introducing themselves [*]Fixing some of the items that cause rotation when placed on other items [*]The green power indicator no longer stays in place after throwing away an unbuilt building [*]Stargazing folk no longer spin in place when you grab an asteroid they are trying to grab [*]Facility stocks no longer reset after saving and loading [*]Localization issues with camera for Chinese/Korean/Russian/Japanese fixed [*]Solar flares can no longer be blocked without defense beacons [*]Fixed issues with the information strip on buildings when dynamiting decorations on it [*]Fixed issues with flat items rays changing after duplicating them [*]Fixing some localization issues with the Pirate patch [*]Improvements have been made to the facility sign placement (still not perfect tho!) [/list] Here’s our linktree, for easy access! 👉 https://linktr.ee/MoonModeGames Hope you all have a happy, spooky Halloween 🎃! Thank you for playing our game! 🙏 [i]Therése, Chris and Alex @ Moon Mode[/i]