For this weekly update, we wanted to focus on a very important point : the game design!
Many of you asked for it, and we listened! The game is now a bit more coherent and stable. The Easy mode is now really easy, and the hard mode… well, it’s really hard.
And I think you can understand how difficult is the Nightmare mode.
These changes can be summed up in this quick changelog:
[list]
[*] We improved the global game feeling of the game by changing quite a bit some waves
[*] The Bosses and some monsters now have different behaviours depending of the current difficulty
[*] Boss waves includes more enemies!
[*] Some foes are now more more powerful, in order to create a real challenge
[*] … But the characters are more powerful too! The early game will now be less random.
[/list]
But this is just the first step in our journey to improve the game design of Spirit Arena, and you can be a part of this journey!
If you want to help us, or follow the development of Spirit Arena, you can come to our [url=https://discord.gg/MuwuRU6]official discord server[/url]!