SpellForce 3 Fallen God - Patch #4 - Balancing Tweaks & New Modding Tools

With this update we release the SF3 version of Articy Draft which we used to set up dialogues and other gameplay data. We also put together a modding guide here: https://spellforce.com/modding/SF3ModdingGuide.pdf [h1]Changelog[/h1][list] [*]Adjusted size of new healthbars to be more readable [*]Bavarian Trader on Isar Valley map has a voice now [*]Added a cooldown for Troll Capital select sound [*]Additional sound design for intro and outo videos [*]Fallen God campaign button/painting now has a mouseover sound [*]More ambient sounds on skirmish maps [*]Collapsing bridge on Red Meadow campaign map now has a proper SFX [*]Added SFX for failed spell casting [*]Trollcamp ambient sound on Mugwas Cradle now mutes properly after the trolls are gone [*]Improved Orc Titan visual effects [*]Improved Ironbeak visual effects [*]Added mod transfer support: When connecting to a modded lobby, you can now automatically download required mods from the host [*]Various tooltip & unit description improvements [*]Fixed an issue that could cause a plotstopper after completing the Quest ‘The Scions of the Kind Shepherd’ [*]The Red Meadow: Small improvements [*]Added "Select all barracks", "Select all tech buildings", "Cycle godstone" hotkeys[/list] Full List of Balancing Changes: Balance Changes: Campaign - Reduced duration of Zazka: Worm Away from 15s to 12s Balance Changes: Multiplayer & RTS Creeps - All elite golems now deal 250-260 base damage - Stone Golem whirlwind ability now deals 200 base damage and causes 10 bleeding damage per second for 10 seconds. All Factions - Increased the iron mining speed by 10% across all factions - Reduced research time from T1 to T2 by 1/3 for all factions - Added a 3 second cooldown to all "Orb" items - Adjusted building repair efficiency: Starting with 50/s, each upgrade to an Outpost increases the repair efficiency for all buildings in that sector by an additional 16HP/s. The steps are: 50 / 67 / 83 / 100 For Capitals, the steps are 50HP/s per upgrade and 50HP/s base. This affects all buildings within the sector. Trolls start on 67 HP/s and upgrade to 100 HP/s. - Adjusted main building HP: from 7500 / 11500 / 15000 to 10000 / 15000 / 20000 HP Humans Wolf Guard Commander - Replinishing Strike adjusted - Level 1 heals 50 to hero - Level 2 heals 90 to hero, 40 to allies in smaller radius - Level 3 heals 150 to hero, 60 to allies in larger radius Royal Mage - Increased cooldown of Ice Shell from 20s to 25s Arbalist - Range upgrade increases range by 25 instead of 30 - Damage upgraded increases damage by 25 instead of 35 Champion - Increased health from 1200 to 1300 Market - Increased cost from 10 Wood 30 Stone to 10 Wood 30 Stone 5 Aria - Adjusted the command card order of paying resources Orcs Shaman - Totemic Might: Instead of only affecting hero, buffs now affect all units (including hero) in radius for half power. Occultist - Demonic Pact: Reduced cooldown to 30s. - Demonic Pact: Decreased damage bonus on level 1 from 200% to 150%. Does not scale with power. Capital - Production time of units now at normal speed, as opposed to half Farm - Increased cost from 5 to 7 Wood. New Cost: 7 Wood 2 Stone Hunting Cabin - Increased cost from 5 to 7 Wood. Stonecutter - Increased cost from 5 to 7 Wood. War Pit - Reduced cost from 20 to 5 Wood. - Increased cost from 0 to 10 Stone. New cost: 5 Wood 10 Stone. - Reduced build time from 30s to 25s - Increased building health from 2000 to 2500 - Increased the cost of each unit upgrade by 5 Wood. Orc Hunter - Reduced damage from 140 to 130 - Reduced Strike resistance from 25 to 0 Flesh Golem - Reverted iron change cost Elves Ranger - Reduced Hail of Arrows damage from 150 to 140 - Reduced Martyricial Sacrifice radius from 100 to 84 - Martyrial Sacrifice I no longer resets cooldown of Spirit Of the Forest. Martyrial Sacrifice II no longer weakens targets hit. Druid - Elen's Wrath: Increased cooldown from 10s to 20s - Treant's Grasp, Elen's Fire, Nature's Gift: Increased focus cost from 5 to 10. Guardian - Melee damage decreased from 80 to 70 Warden - Clarified tooltips to show proper damage distribution - Damage distribution: 125 Pierce + 50 Magic damage (Base), 125 Pierce + 100 Magic damage (Upgraded) - Iron cost reduced from 3 to 2 Outpost - Shrine of Growth: Reduced initial supply gain from 20 to 10 - Shrine of Growth T2: Increased supply gain from 5 to 10, thus all upgrades now give 10 supply. - Fixed the positioning of upgrade icons. The upgrade position on the final level will also now stay at its previous position. Dark Elves Guardian of Nor - Increased focus cost of "Soul Transformation" from 5 to 10. Infiltrator - Reduced building time from 18s to 15s Basilisk - Fixed an issue that would cause Basilisk attacks to hit air units Outpost - Reduced cost of upgrading from Scouting Post to Frontier Post from 15 to 12 Wood. New cost: 12 Wood 10 Food. Iron Mine - Added an upgrade that allows 3 additional workers to be placed in the Iron Mine. Cost: 10 Stone Dwarves High-Hierophant - Reduced Barrage damage from 150 to 130 - Reduced the maximum amount of Scattershot ammunition from 10 to 7 - Reduced the range of additional targets hit by Scattershot by 66% - Totem HP on level 1 increased from 200 to 250 - Cost of totem summoning reduced from 15 to 10 focus - Totem of Silence: Intensity of debuffs increased from 10% to 15% - Killshot level 1 no longer impairs Warrior of the Depths - Increased base focus from 20 to 30 - Relentless Rage: Additional focus gain per level increased from 5 to 10 General - Dwarves now start with an additional 10 Charcoal. Earth Shaper - Can now attack while in Protective Shield stance Fire Golem - Reduced Charcoal cost from 20 to 15. New Cost: 5 Iron 15 Charcoal - Melee Stance now hits for 90 strike damage, up to 3 targets in front. - Siege stance now deals 350 siege damage instead of 300 Sentry - Reduced attack range in Sharpshooter Stance from 300 to 225 Mole Rider - Reduced cost to 4 Food. Outpost - Increased cost of T1 Outpost by 5 Charcoal. Reduced stone cost from 23 to 18. New cost: 5 Charcoal 18 Stone 13 Food Stone Hall - Removed 5 Food cost. Added 5 Charcoal cost. New cost: 5 Charcoal 15 Stone. Moonsilver Smeltery - Reduced build time from 75s to 50s Trolls Plaguebringer - Increased focus regeneration from 0.5F/s to 0.75F/s - Increased strength of cannibalistic aura buffs. 5% -> 10% attack damage, resistance increase. 5 -> 10 heal per second. Chieftain - Level 1 of Train: Throwing, Train: Hitting and Train Hexing now behaves like level 2. The abilities can no longer be upgraded, just unlocked. Smasher - Reduced cost from 12 to 10 food. Mugwa's Cub - Added 75 Food cost Spike Flinger - Reduced range from 200 to 180 - Changed damge type from Magic to Pierce, effectively reducing its potential damage output versus buildings and many units. Wall Breaker - Reduced siege damage from 400 to 350 Bone Hexer - Can now attack air units Shrine to Mugwa - Reduced cost from 20 Wood / 20 Stone to 15 Wood / 15 Stone - Now produces 2 offerings every 24 seconds. From previous 5 offerings every 60 seconds.