Spell Merge Master Tips

An Amazing Wizard: Prologue

An Amazing Wizard is a 2D fast-paced metroidvania-inspired spell-slinging roguelike where you'll create spells. Master the magic of 7 elements. Merge 60 unique spells in any order. Enchant spells and weapons. Defeat enemies to level up and choose from 250 perks. Discover 120 artifacts.

Hello! First of all, thank you for playing An Amazing Wizard. This has been our passion project for nearly 5 years, and we’re thrilled to have you onboard. [h3]🔻🔻🔻We need your help!🔻🔻🔻[/h3] [b][url=https://forms.gle/iNTP6SpNtNKGJyRNA]Join us for a feedback interview about An Amazing Wizard and help shape its future![/url][/b] --------------------------------------------------------------------------------------------------------------- [h2][b]Top Merge Combos[/b][/h2] While you’re free to experiment with Spell Merging, we’ve noticed some combinations can feel unintuitive. Here are a few ideas to help beginners get started: [b]Crowd Control:[/b] Merge [Gravity Zone] into a projectile spell like [Fireball]. Then, combine this with an AoE or Wall-type spell to maximize damage. [img]{STEAM_CLAN_IMAGE}/44984544/c25de433e15b294ebde1e163ffb219f17172ada6.gif[/img] [b]Spell Rain:[/b] Sacrifice AoE like [Fire Rain] into Projectile like [Cosmic Ice]. Sacrifice the combo into AoE like [Fire Rain] again. Sacrifice the combo into Projectile like [Cosmic Ice] again. [img]{STEAM_CLAN_IMAGE}/44984544/4e9f5baae315ca291d0905b0cd9cc5af24487cd5.gif[/img] [b]Empowered Summons:[/b] Merge offensive spells like [Ice Wave] or [Electric Blade] into a summon, allowing the summon to cast them when it attacks. [img]{STEAM_CLAN_IMAGE}/44984544/ed32f4e9b9738b0425ee3db4d96774ef23a0baf2.gif[/img] [h2][b]Advanced Tips[/b][/h2] [list] [*] You can summon the Spellweaver at any time by [right-clicking] the crystal he gave you from your inventory. [*] Merging the same spell will strengthen it without taking up additional Merge Slots (dots). [*] Enchantments will occupy your Merge Slots. [*] More powerful spells (indicated by a grade of +/- number) consume more mana, meaning merged spells will also cost more. But no change in the cooldowns, [/list] [img]{STEAM_CLAN_IMAGE}/44984544/bf336934600207f23940841f933e7a040d485fe8.gif[/img] [img]{STEAM_CLAN_IMAGE}/44984544/6da4fbff5e66ec9d6ab8befdde9938bbf04891e8.gif[/img]