Make boats and sail them. Survive an ocean of storms and beasts to find better pieces to make your ship bigger, faster, stronger, prettier, stranger, wilder: more yours.
[h1]Speed & Gratitude! [/h1]
[img]{STEAM_CLAN_IMAGE}/31103305/51ab6f434a5b00de4ea9839e3ed68c4196ac1566.gif[/img]
[h2]Speed! [/h2]
Simulating water physics is a big part of what makes Make Sail unique, and if your boat gets big, it's also a big part of what makes Make Sail slow.
This update has been a long time in the making but I've finally finished it: [b]A full rewrite of the water physics core logic. [/b]
The new physics are [b]much, much faster[/b]. And takes much better advantage of multi-threading.
You probably won't see much difference for small boats but, for complex boats with several hundred pieces, this update [b]can more than double the frame rate[/b].
If water physics is what makes your heart sing, you might want to check out this water toy I made to demonstrate this big improvement.
[url=http://popcannibal.com/watervolume/webgl/ ][b]You can play with it right in your browser[/b][/url]
[img]{STEAM_CLAN_IMAGE}/31103305/d67989c9b96d20b0c00cd6694039ad2eb9b998b4.gif[/img]
This is a demo of [b]the new tech now powering Make Sail[/b]!
[h2]Gratitude! [/h2]
This update is also celebrating our crowdfunding campaign backers with a musical overture accessible from the title screen and their suggestions in the boat name generator. For the whole story about our glorious book and posters, [url=https://www.fig.co/campaigns/make-sail/updates/1462]see here![/url]
Full changelog:
[list]
[*] Significant CPU usage reduction for complex boats
[*] Musical overture
[*] 1000s of new boat name generator combinations
[*] Improved: Better darkness when inside in the storm
[*] Fixed: blueprint collection goals may not be visible
[*] Fixed: islands and boats named after twitch chat users may have extra "'s"
[*] Fixed: some world names were too long to show on the continue button
[/list]