Spaceslingers has Launched!

Spaceslingers is now available! Firstly, let's dive right into the rundown of the game! [hr][/hr]Spaceslingers is a space-time bending interstellar ride requiring careful use of gravity and time dilation to navigate through interstellar hazards and land on a target planet, delivering your payload with the lowest possible time taken. [img]{STEAM_CLAN_IMAGE}/38354692/7d0a2eb72ddea895d448b4513b00b314cb7e781b.png[/img] Featuring bizarre cosmic objects, both real and imagined, like blackholes, whiteholes and wormholes, you control the direction and power of your ships launch and then let gravity do the rest. By skimming close to space-time warping objects, the time you experience slows down, allowing you to top the leader-boards by being the most daring and risking life and limb skimming event horizons, all in the name of delivering packages for your employer, Spamazon! [img]{STEAM_CLAN_IMAGE}/38354692/712aa2930946510edba4d4a7b89bb7f7aa77811c.gif[/img] With over 50 deliveries and an in-built delivery editor allowing you to create custom levels, the potential for cosmic couriers is endless. Just try not to get spaghettified on the way! [hr][/hr]Now for something a little more personal. It's been a long road for me, developing this title. What started out as a little prototype of me throwing blocks around a circle that I had coded gravity into has finally morphed into an actual game! A game that people can play! I'm excited and nervous for it to be finally live. In many ways, it's quite emotional. I started making the game because I have a deep and abiding love of the universe in all its glory. I wanted to make something that was interesting and showed some potential aspects of the universe that people might not be aware of, like time dilation, or the concept of whiteholes. I loved the idea of toying with gravity and it was a lot of fun to see how real-world Newtonian physics interacted in the various situations I concocted. Making the game has been my life and soul for many months now. There's something akin to loss that comes with finally releasing it. I've still got updates coming and I will be actively working on it for a while yet (and helping people with any bugs/problems they might encounter for the rest lifetime of the game), but this is the culmination, the pinnacle, the apex of the development. My baby is out in the wild now! I hope that everyone who plays it has fun! I hope to see [u][b]your[/b][/u] name at the top of the leaderboards! And I hope it inspires a little bit more love and fascination with space, astronomy and all the cool things that are as yet undiscovered in our vast, wonderful and mildly terrifying universe! If you like Spaceslingers and want to see what I'll be working on next, head on over to [url=https://refreshertowel.games]https://refreshertowel.games[/url]!