Spacebase DF-9 1.04 released

DayZ

How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.

[list] [*] Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now. [*] Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations. [*] Tuned hint message priority and visibility durations. [*] Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets. [*] Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors. [*] Fixed: Goals and base stats aren't wiped when starting a new game. [*] Fixed: Incapacitated hostiles prevent room claiming. [*] Fixed: Alerts display for hidden non-citizen illnesses, allowing you to select them in unknown territory. [*] Fixed: Player can drag camera while dragging new construction in Construct mode. [/list] [h1]1.03[/h1] [list] [*] Character limit on character/room/object renaming. [*] Fixed: After ~45 minutes of play, events stop occuring for long periods of time. [*] Fixed: Crash on insufficient matter. [*] Fixed: Tutorial base shifts position on galaxy map. [*] Fixed: Construct menu items highlight improperly. [*] Fixed: Turrets can't fire through open doors. [/list]