How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ – this is your story.
[list]
[*] Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now.
[*] Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations.
[*] Tuned hint message priority and visibility durations.
[*] Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets.
[*] Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors.
[*] Fixed: Goals and base stats aren't wiped when starting a new game.
[*] Fixed: Incapacitated hostiles prevent room claiming.
[*] Fixed: Alerts display for hidden non-citizen illnesses, allowing you to select them in unknown territory.
[*] Fixed: Player can drag camera while dragging new construction in Construct mode.
[/list]
[h1]1.03[/h1]
[list]
[*] Character limit on character/room/object renaming.
[*] Fixed: After ~45 minutes of play, events stop occuring for long periods of time.
[*] Fixed: Crash on insufficient matter.
[*] Fixed: Tutorial base shifts position on galaxy map.
[*] Fixed: Construct menu items highlight improperly.
[*] Fixed: Turrets can't fire through open doors.
[/list]