Space is a long and winding road.

AstroTrucks

Fly cargo spaceships and deliver materials in a realistic 6-DOF multiplayer simulation. VR and motion platform supported.

At long last, tangible progress. When I started this game, my goal was to keep the size of a given colony within Unity's usable range. However, whilst Unity's physics may die at +-16km, their lightmapper gives up and goes for a sob a far, far smaller number than that. Due to that, I've had to refactor the *entire* game and the level, scaling everything down and rebalancing all the physics. That process has taken a long, long time, but I believe the game is more-or-less working again. On top of that, I took this opportunity to completely re-balance all of the levelling. The previous setup had you hitting level 15 or so, and then taking a very long time to get through levels. The rebalance should mean levels are quite a lot closer together, but you need a higher level to achieve unlocks. The combination of completely redoing the level, physics and meta of the game has taken much longer than expected, but I'm hoping I'm running out of blockers before I can start getting to first playable. I have some minor tweaks to do on the AI ship steering and a number of playtest sessions, but my fingers are firmly crossed that I can release this into Early Access without being horribly embarrassed before too long. Interested in getting your fingers on it sooner? https://www.patreon.com/ProjectorGames