Invite a friend to explore the strange, yet beautiful world of darkness and light in Shadow Puppeteer, an award-winning, local co-op adventure.
After releasing [I]Shadow Puppeteer[/I] on Wii U yesterday, we wanted to take a moment to thank the Steam community for your continued support and feedback on our game. Whether positive or negative, we take this feedback seriously and have used it to continuously improve [I]Shadow Puppeteer[/I] since the game launched on Steam in 2014.
To show our appreciation for your support, we have released two [I]Shadow Puppeteer[/I]-related updates on Steam, both of which are based on your feedback. They are the following:
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[*][b][url=http://store.steampowered.com/app/439470/]SHADOW PUPPETEER SOUNDTRACK[/url][/b]
[img]http://i.imgur.com/ECLiFv8.png[/img]
Many of you have commented on how much you enjoy the music from [I]Shadow Puppeteer[/I] and have asked whether we will make it available. Well, we have. The soundtrack, composed by Ragnhild Tronsmo Haugland, a classically trained musician/composer, and directed by Peter McConnell ([i]Grim Fandango Remastered[/i], [i]Plants vs. Zombies: Garden Warfare[/i] and [i]Star Wars: The Old Republic[/i]), is a collection of over 20 original scores, plus 20 "bonus tracks" taken directly from the game. It is now available on Steam for $2.99.
[*][b]UPDATE #6[/b]
Today’s update is largely focused on optimization and performance, as well as the addition of some pretty loading screens :) Below are the details of this release.
[u]Optimization[/u]
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[*] Implemented occlusion culling
[*] Static batched more assets
[*] Decreased shadowcasting on smaller objects
[*] Optimized particles
[*] Compressed meshes at a higher level
[*] Reduced camera draw distance
[*] Removed distance fog
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[u]Additions[/u]
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[*] Improved thread death effect
[*] Added loading screen artwork
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[u]Fixes[/u]
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[*] Removed bugs from pickups in the Cat level
[*] Fixed re-mapping of keyboard not working
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[u]Gameplay Changes[/u]
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[*] Added platforms in between moveable platforms in the Smelting Room level
[*] Adjusted cameras in level illumination
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Again, thank you for your continued support and we hope you enjoy the updates!
- The Shadow Puppeteer Team