Soulmask Early Access Regular Update 16

Soulmask

Escaping a deadly sacrificial ritual, you find an ancient mystical mask on your journey. This mask holds potent knowledge, changing the world you knew. Face the harsh challenges of nature, survive, rally followers, and build your own tribe. Explore and unveil the truths behind the enigmatic mask.

Dear Chieftains, To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from August 15, at 7:00 AM UTC, with an expected downtime of 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support. The update details are as follows: [h3][New Features and Adjustments][/h3] Added a switch to enable or disable target locking. New sound effects have been added for unmounting Crossbow Tower and Siege Ballista. Added a "pause game" option to the Esc menu in the single-player version. Vegetation surrounding the city walls will no longer proliferate. If the Great Sword's 'uplift' skill is interrupted, the restraint debuffs on the target will be removed. Higher-quality barbarians, creatures, or mechanical units now yield increased EXP. Wall torches and standing torches now have new rain effects. [h3][Bug Fixes and Optimizations][/h3] Fixed an issue where tribesmen, in a non-following state, fail to exit the dungeon properly in both single-player and room environments. Fixed an issue that allows wells and fertilizer buckets to be placed independent of terrain constraints. Fixed a display error affecting certain blackstone stair icons. Fixed an issue where the enhanced longbow's golden skill did not work as intended. Fixed an issue where the Quick Remodel feature after the 3rd data update was not functioning. Fixed an issue where buffs were not added after a Remodel. Fixed a display issue with hairstyles when changing them during Mimicry. Fixed an issue preventing player from going through custom portals carrying arrows. Fixed an issue where half-walls could replace full walls. Fixed an issue that caused mechanical NPCs to be affected by Bleed effects. Optimized tool recommendations for Mining. Optimized the sound effects of Power Crafting Tables (added sounds for shutdown, wire pulling, and connecting activities). [h3]PvP Server Season Reset:[/h3] UTC 2024/9/20 12:00 - Servers scheduled for shutdown and data wipe: AS[Group09_8]PvPtest_06P Tribe_UTC12~16 AS[Group09_7]PvPtest_06P Tribe_UTC12~16 AS[Group09_6]PvPtest_06P Tribe_UTC12~16 AS[Group09_5]PvPtest_06P Tribe_UTC12~16 AS[Group09_4]PvPtest_06P Tribe_UTC12~16 AS[Group09_3]PvPtest_06P Tribe_UTC12~16 AS[Group09_2]PvPtest_06P Tribe_UTC12~16 AS[Group09_1]PvPtest_06P Tribe_UTC12~16 AS[Group08_8]PvPtest_06P Tribe_UTC12~16 AS[Group08_7]PvPtest_06P Tribe_UTC12~16 AS[Group08_6]PvPtest_06P Tribe_UTC12~16 AS[Group08_5]PvPtest_06P Tribe_UTC12~16 AS[Group08_4]PvPtest_06P Tribe_UTC12~16 AS[Group08_3]PvPtest_06P Tribe_UTC12~16 AS[Group08_2]PvPtest_06P Tribe_UTC12~16 AS[Group08_1]PvPtest_06P Tribe_UTC12~16 UTC 2024/9/21 0:00 - Servers scheduled for shutdown and data wipe: NA[Group10_8]PvPtest_03P Tribe_UTC01~05 NA[Group10_7]PvPtest_03P Tribe_UTC01~05 NA[Group10_6]PvPtest_03P Tribe_UTC01~05 NA[Group10_5]PvPtest_03P Tribe_UTC01~05 NA[Group10_4]PvPtest_03P Tribe_UTC01~05 NA[Group10_3]PvPtest_03P Tribe_UTC01~05 NA[Group10_2]PvPtest_03P Tribe_UTC01~05 NA[Group10_1]PvPtest_03P Tribe_UTC01~05 UTC 2024/9/20 19:00 - Servers scheduled for shutdown and data wipe: EU[Group09_8]PvPtest_03P Tribe_UTC19~23 EU[Group09_7]PvPtest_03P Tribe_UTC19~23 EU[Group09_6]PvPtest_03P Tribe_UTC19~23 EU[Group09_5]PvPtest_03P Tribe_UTC19~23 EU[Group09_4]PvPtest_03P Tribe_UTC19~23 EU[Group09_3]PvPtest_03P Tribe_UTC19~23 EU[Group09_2]PvPtest_03P Tribe_UTC19~23 EU[Group09_1]PvPtest_03P Tribe_UTC19~23