Hello everyone,
after the holidays, I've finally released the [b]first patch for Soul Tolerance, v0.7.5[/b], which fixes a few things.
For the ones of you that missed our launch, I'd like to show one more time our great trailer:
[previewyoutube=qjN0JSwatmU;full][/previewyoutube]
While more specifically, here is the [b]ChangeLog v0.7.5[/b]:
[list]
[*] Some translation mistakes or typos have been fixed.
[*] The Journal has been optimized to respond properly to the quests.
[*] The Inventory compiler has been enforced to avoid empty inventory slots after load.
[*] The slide tiles mini-game at the warehouse has been improved to avoid (or reduce) lag after completion.
[*] Fixed a bug that was triggering a narrative even before knowing major details (i.e. giving the Drone to Angus via Inventory, before he told you he wanted it).
[*] Updated Unity version which should fix some minor bugs related with shaders and such (this could make the update heavy to download).
[*] Fixed a bug related with Map becoming available in the interiors (Map should always be blocked in the interiors to avoid malfunctioning, especially with teleport).
[/list]
Please let us know if you find any other bug.
We will keep working on Soul Tolerance: Prologue, aiming to implement a [b]full controller support[/b], as well as a [b]first person camera view[/b]! And, of course, fixing and improving as much as we can, thanks also to your feedback!
Always looking forward to your opinions, critics and suggestions.
I wish you a wonderful 2024,
Nicola Piovesan
CEO chaosmonger studio