Since the release of the original game version on Xbox, PlayStation and Nintendo Switch, I was gathering feedback from players. There were rather many things in the game user didn’t enjoy much, plenty of players also said that the game was harder than needed, so I thought that, obviously, changes should be made before releasing on Steam.
[b]The remastered version contains over three dozen fixes, changes, improvements and innovations.[/b]
I have tried gathering and implementing as many reasonable suggestions by players as I could and also some new thoughts of my own.
[b]Some of the most important changes are:[/b]
-Enemies now run in fear when being burned, impacts with fire from specific attacks will make enemies run in random directions.
-You can now use the jetpack to damage enemies!
-Added a descent mode for the jetpack, which will be useful in platforming.
-Haptic feedback on most of the actions and unique haptic feedback pattern for every weapon when playing with a gamepad.
-Increased jetpack recharge speed.
-More clear visual indication on dealing damage to enemies besides setting them on fire.
-Balanced the number of enemies on levels for smoother progression.
-More pickups on levels.
-A clearer indication of the bosses’ melee attacks.
-Some user interface improvements.
-Added an automatic reload.
-Added pitfall indications.
-More frequent saves of the player progress.
-A slight secret areas indication.
-Improved fire effects.
-Ability to zoom out for better observation.
-A new soundtrack for whole game!
And many more.
I hope the remastered version will provide you with entertaining and enjoyable gameplay!