So, what is “Remastered” about Arsonist Heaven?

Since the release of the original game version on Xbox, PlayStation and Nintendo Switch, I was gathering feedback from players. There were rather many things in the game user didn’t enjoy much, plenty of players also said that the game was harder than needed, so I thought that, obviously, changes should be made before releasing on Steam. [b]The remastered version contains over three dozen fixes, changes, improvements and innovations.[/b] I have tried gathering and implementing as many reasonable suggestions by players as I could and also some new thoughts of my own. [b]Some of the most important changes are:[/b] -Enemies now run in fear when being burned, impacts with fire from specific attacks will make enemies run in random directions. -You can now use the jetpack to damage enemies! -Added a descent mode for the jetpack, which will be useful in platforming. -Haptic feedback on most of the actions and unique haptic feedback pattern for every weapon when playing with a gamepad. -Increased jetpack recharge speed. -More clear visual indication on dealing damage to enemies besides setting them on fire. -Balanced the number of enemies on levels for smoother progression. -More pickups on levels. -A clearer indication of the bosses’ melee attacks. -Some user interface improvements. -Added an automatic reload. -Added pitfall indications. -More frequent saves of the player progress. -A slight secret areas indication. -Improved fire effects. -Ability to zoom out for better observation. -A new soundtrack for whole game! And many more. I hope the remastered version will provide you with entertaining and enjoyable gameplay!