While considering how to best design and add easy mode and further door UI upgrades, here's a smaller update.
[h3]Environment maps[/h3]
[list]
[*] Added a high quality setting in graphics options that uses anti-aliasing to generate the environment maps (NOTE: If you experience crashes on older hardware, please report them and try disabling the feature in Options/Graphics by setting Env. map - high quality to Off!)
[*] Made some lamps visible in environment maps
[*] Fixed the appearance of the Z7R cubicle room wall in its environment map
[/list]
[h3]Various[/h3]
[list]
[*] Moved the "Door - go through fast" tutorial to the end of the list
[*] Improved NPC door vision code to consider the visibility of the previous door position for state changes
[*] Fixed enemy placement while in chair during the mission failure screen
[*] Fixed enemy eye position while in chair
[*] Fixed a delay in player rotation update after loading a save point
[/list]