Small Update & Bug Fixes

[p]**Thank you so much for all the feedback you've provided over the past two days!** I’ll address these issues as quickly as possible to improve the gaming experience. [/p][p][/p][p]For now, I’ll focus on fixing bugs and more critical problems. Once the game stabilizes, I’ll start working on larger content adjustments to make it even more fun! [/p][p][/p][p]### **Here are the changes in this update:** [/p][p][/p][p]1. Flooding the cellar will now automatically reduce the number of barrels to a maximum of 3. [/p][p]2. Manually removing barrels now prioritizes empty ones first. [/p][p]3. Fixed a discrepancy between the required bribe amount and the displayed text for Masked. [/p][p]4. Fixed a mismatch between the repayment amount and the dialogue text for Baiying Teacher. [/p][p]5. Removed the "Refresh Tasks" feature. [/p][p]6. Fixed an issue where dismissed employees still appeared in dialogues. [/p][p]7. Fixed an issue where dismissed employees’ equipment was not unequipped. [/p][p]8. Fixed an issue where gift-giving didn’t complete the intended task. [/p][p]9. Advanced employee training tasks now accept **either "Liked" or "Loved" gifts** (previously only "Loved"). [/p][p]10. Employees threatened with Yellow Scorpion sanctions will now receive a warning. [/p][p]11. Fixed incorrect display text for "Position Full" reminders. [/p][p]12. Baiying Teacher can no longer be dismissed via employee threats. [/p][p]13. Fixed an issue where pressing the spacebar accidentally advanced to the next day. [/p][p]14. Fixed duplicate employees appearing in the chat interface. [/p][p]15. Fixed an exploit allowing infinite equipment farming from Masked. [/p][p]16. High-tier quests no longer reward Guild Privileges. [/p]