Small update 1.0.2.3

VLADiK BRUTAL

Fight under the onslaught of mutated monsters, obsessed soldiers and even darker bosses. Just try to survive and find out what to do next in this life, simultaneously tearing your enemies to pieces.

Small update 1.0.2.3 Bug fixes: - Object destruction is more optimized on weak devices - New startup options (-dx11 -ngxdisable) added to Steam for weak devices and black screen issues - Optimized headlights from cars - Fixed bug with displaying and flickering shadows from car headlights - Hold a physical object and press the weapon selection keys, weapon display will break (Fixed) - On map 19, fixed NPC and player climbing on a sloping wall - After death with a small chance, the airflow would stop throwing the player into the air (Fixed) Innovations: - Added option to cheats to enable displaying (Not visible walls, triggers) “Help for speedrunners” - Added more visible impact on soldiers, after hitting an NPC there is a chance to put the enemy in stan with animation. - Added asynchronous loading of levels, levels will load much faster “Experimentally” (Possible problems on HDD, need testing) - Game saving is accelerated by 30% - Added HDR support to settings “Experimental” - Grenade and hammer smash windows - Map 11-1, the stairs to get to the first outpost were heavily illuminated - Added smooth inertia of NPC movement, enemies accelerate more smoothly and slow down smoothly Modified: - The running speed of level 2 soldiers with AKs has been reduced by 20% - Asynchronous memory handling has been slightly reworked - HIT Damage animations have been added to NPC human soldiers with batons - The pattern of the first key hand on map 5 has been changed. - DLSS is cut from DX11 - DX11 has become more stable and gives better performance - Civilians no longer drop loot - Mini worms from boss worm now burst randomly from 15 to 30 seconds