Sci-Fi Mystery Visual Novel. Nine people are trapped in an underground research facility, forced to play a game of life and death. Check your log to find the truth that connects those apparent strangers - if you even want to, that is.
Fixed a bunch of typos throughout the script that players have told me about. Since English isn't my first language, I'm blaming all of those on the proofreaders! :^)
Aside from that I added two new buttons to the config menu. One allows you to activate a very limited backroll to read narration that you might have accidentally skipped. That totally goes against my artistic-vision(tm), aka being as annoying as possible about games as an art form, but I'd rather have people use that than complain about it.
The other new button allows you to reset persistent progress, in this case which text you have already read (important for skipping on subsequent playthroughs) and which endings you have seen. This might especially be necessary if you first started the game right after release (before the update on the 23rd), since a bug caused all text to be marked as read right away. Well, only matters if you plan to replay the game, but still: sorry for that.
If anyone is actually reading this: I really hope you're enjoying part 1! I'm still kind of blown away by how positive the reception has been so far, so thanks a lot for all your kind words!
I do hear the (two most common pieces of) criticism though: the search function IS pretty useless at the moment, I agree. I do hope to put out an update for that eventually, but it's kind of out of my hands since my coding skills are barely existent.
Also I do agree that I could've done more when it comes to interaction through the log. There's already more to it than you might be aware of (yes, there are a couple of small branches and two slightly different endings), but if possible I'd like to put out an additional content update sometime before part 2 releases, to add some of the ideas I still had in mind while writing. I'm very much focusing on part 2 for now though, so that's still a long way off and no promises! :')