Small QoL and Balance Patch

Hey all, quick patch to start the week, expect the usual larger patch toward the end of the week with a new character and upgrades. [list] [*]Added a heal and reroll option to the level screen [*]Adjusted health and speed of enemies to make the early game a bit easier [*]Small visual update to stop enemies flickering when they overlap [*]Rune costs reduced to make them more accessible [*]Increased Scales earned from Boss kills [*]Increased pickup range [*]Tweaked Auto Attack system to make it more reliable and better handle large enemies [/list] Thanks for all the feedback, as always, let us know if there's any issues/ideas. Have fun!